Soccer Ball
Soccer Ball
ball
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 500 Metal Fragments | 5s |
| Barrel recycler40% back | 400 Metal Fragments | 8s |
| Powered recycler75% back | 750 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Misc
- Stack size
- 1
- Despawns after
- 5 min
- Item id
- 405904531
- Has skins
- No
Soccer Ball has 1000 health and ignores 10% of explosion damage.
186 x Handmade Shell for 930 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 11 x Satchel Charge for 5,280 sulfur, about 23s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 11 | 23s | 7,920 Charcoal, 5,280 Sulfur, 880 Metal Fragments | 5,280 | |
| 11 | 23s | 7,920 Charcoal, 5,280 Sulfur, 880 Metal Fragments | 5,280 | |
Beancan GrenadeSplash 4.5m | 52 | 56s | 9,360 Charcoal, 6,240 Sulfur, 1,040 Metal Fragments | 6,240 |
| 7 | 17s | 9,450 Charcoal, 6,300 Sulfur, 700 Metal Fragments | 6,300 | |
High Velocity RocketSplash 3.5m | 32 | 42s | 9,600 Charcoal, 6,400 Sulfur, 640 Scrap | 6,400 |
| 3 | 13s | 9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments | 6,600 | |
| 3 | 13s | 9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments | 6,600 | |
| 5 | 25s | 9,750 Charcoal, 7,000 Sulfur, 500 Metal Fragments | 7,000 | |
F1 GrenadeSplash 6m | 236 | 3m 59s | 21,240 Charcoal, 14,160 Sulfur, 5,900 Metal Fragments | 14,160 |
| 31 | 40s | 31 40mm HE Grenade | - |
A soccer ball has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.