Solo Submarine

A small one-person submarine.

submarinesolo

Recycling

RecyclerReturnsTime
Recycler50% back50 Metal Fragments5s
Barrel recycler40% back40 Metal Fragments8s
Powered recycler75% back75 Metal Fragments4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Misc
Stack size
1
Despawns after
40 min
Item id
-187031121
Has skins
No

Solo Submarine has 500 health and ignores -50% of explosion damage.

Cheapest way in

10 x Handmade Shell for 50 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 1 x High Velocity Rocket for 200 sulfur, about 11s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
111s300 Charcoal, 200 Sulfur, 20 Scrap200
F1 GrenadeSplash 6m
58s450 Charcoal, 300 Sulfur, 125 Metal Fragments300
Satchel ChargeRight click stuckOne object only
416s2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments1,920
Satchel ChargeLeft click throwSplash 4m
416s2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments1,920
Timed Explosive ChargeRight click stuckOne object only
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Timed Explosive ChargeLeft click throwSplash 4m
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Beancan GrenadeSplash 4.5m
1923s3,420 Charcoal, 2,280 Sulfur, 380 Metal Fragments2,280
Propane Explosive BombDeployedSplash 4m
313s4,050 Charcoal, 2,700 Sulfur, 300 Metal Fragments2,700
RocketUsing RPG LauncherSplash 3.8m
26s3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments2,800
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
109s10 40mm HE Grenade-

A solo submarine has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.