Solo Submarine
A small one-person submarine.
submarinesolo
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 50 Metal Fragments | 5s |
| Barrel recycler40% back | 40 Metal Fragments | 8s |
| Powered recycler75% back | 75 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Misc
- Stack size
- 1
- Despawns after
- 40 min
- Item id
- -187031121
- Has skins
- No
Solo Submarine has 500 health and ignores -50% of explosion damage.
10 x Handmade Shell for 50 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 1 x High Velocity Rocket for 200 sulfur, about 11s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
High Velocity RocketSplash 3.5m | 1 | 11s | 300 Charcoal, 200 Sulfur, 20 Scrap | 200 |
F1 GrenadeSplash 6m | 5 | 8s | 450 Charcoal, 300 Sulfur, 125 Metal Fragments | 300 |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
Beancan GrenadeSplash 4.5m | 19 | 23s | 3,420 Charcoal, 2,280 Sulfur, 380 Metal Fragments | 2,280 |
| 3 | 13s | 4,050 Charcoal, 2,700 Sulfur, 300 Metal Fragments | 2,700 | |
| 2 | 6s | 3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments | 2,800 | |
| 10 | 9s | 10 40mm HE Grenade | - |
A solo submarine has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.