Skin

Sunken Combat Knife

Behaves as knife.combat. It is a skin, not a separate item.

Damage
35
Swing time
0.7s
Stack size
1

Stats

Melee stats

Damage
35
Swing every
0.7s
Damage a second
50
Reach
1.5m
Damage type
Slash 17.5, Stab 17.5

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
20 min
Technical details
Category
Weapon
Item id
789,333,045
Shortname
sunken.knife
Has skins
No
In-game description

A corroded sunken knife designed for close combat engagements, can attack while sprinting. Best in class at harvesting flesh.

How to get

Sources

  • Reskin of another item

Research

Research

At a research table.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
12 to 1315 to 161018 to 19
0 to 10 to 10 to 10 to 1
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 5
  • 1
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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