Torch Holder
A wall mounted holder for torches.
torchholder
How to get it
- Crafted
- Steam store or DLC
- Worn by NPCs Frontier
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 20 Wood, 5 Metal Fragments | 5s |
| Barrel recycler40% back | 16 Wood, 4 Metal Fragments | 8s |
| Powered recycler75% back | 30 Wood, 7 to 8 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Items
- Stack size
- 1
- Durability
- 100
- Repairable
- No
- Research table
- 120 scrap
- Despawns after
- 5 min
- Decays
- starts after 48h, gone 48h later
- Item id
- 446206234
- Has skins
- No
No workbench · 20s
Torch Holder has 50 health.
3 x Handmade Shell for 15 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 3 x Beancan Grenade for 360 sulfur, about 7s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
Beancan GrenadeSplash 4.5m | 3 | 7s | 540 Charcoal, 360 Sulfur, 60 Metal Fragments | 360 |
High Velocity RocketSplash 3.5m | 2 | 12s | 600 Charcoal, 400 Sulfur, 40 Scrap | 400 |
F1 GrenadeSplash 6m | 7 | 10s | 630 Charcoal, 420 Sulfur, 175 Metal Fragments | 420 |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 11s | 1,350 Charcoal, 900 Sulfur, 100 Metal Fragments | 900 | |
| 1 | 0s | 1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments | 1,400 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 2 | 0s | 2 40mm HE Grenade | - |
A torch holder has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.