Wood Double Door
- Health
- 200
- Research
- 10 Scrap
- Durability
- 100
Crafting
Recipe
Ingredients
Raiding
Takes 100% extra explosion damage.
Explosive · Wood Double Door · 10 matching methods
Plan multiple targets →| Raid tool | Amount | Time to raid | Sulfur | Raw materials |
|---|---|---|---|---|
| 4 | 14s | 800 | ||
| 7 | 11s | 840 | ||
| 1 | 11s | 900 | ||
| 2 | 14s | 960 | ||
| 2 | 14s | 960 | ||
| 1 | 0s | 1,400 | ||
| 1 | 11s | 2,200 | ||
| 1 | 11s | 2,200 | ||
| 85 | 1m 28s | 5,100 | ||
| 3 | 1s | - |
One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.
How counts and times are worked out
The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.
Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Recycling
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 175 | 210 to 211 | 140 | 262 to 263 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Stats
Gameplay details
- Stack size
- 1
- Durability
- 100
- Repairable
- No
- Despawns after
- 40 min
Technical details
- Category
- Construction
- Item id
- -1,336,109,173
- Shortname
- door.double.hinged.wood
- Has skins
- No
In-game description
A Cheap door to secure your base. Its vulnerability to fire and weak explosive resistance makes the door a temporary solution to securing your base. Due to its flaws you should look at upgrading to a higher tier door such as Sheet Metal. The Wooden Door can take two kinds of locks the basic Key Lock and the Code Lock. To pick up the door, remove any locks and open, hold down the E (USE) key and select 'Pickup'.
Workshop skins
Most traded first.
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.
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