Wooden Cross

Health
100
Stack size
1
Durability
100

How to get

Loot 3 sources

Chance of at least one.

How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Wooden Cross. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
200240 to 241160300
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

Condition lost per repair
None, it repairs to full forever
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Raiding

Lowest sulfur · single tool

Explosive · Wooden Cross · 10 matching methods

Cost
About 5s
Raid toolAmountTime to raidSulfurRaw materials
Splash 6m
25s120
Splash 3.5m
111s200
Splash 4.5m
26s240
AttachedNo wall splash
113s480
LooseNo wall splash
113s480
DeployedSplash 4m
111s900
UsingSplash 3.8m
10s1,400
AttachedNo wall splash
111s2,200
LooseNo wall splash
111s2,200
UsingSplash 4m
20s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Stats

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
5 min
Technical details
Category
Misc
Item id
699,075,597
Shortname
woodcross
Has skins
No
In-game description

A wooden cross marking the remains of an unknown soul

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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