Monument
Harbor
101 loot spawners placing 7 container types, gated behind green keycard.
Puzzle
Bring 1 electrical fuse and green keycard. One of each is enough; keycards are not used up by a reader. The puzzle resets 30 minutes after the last player leaves.
Each fuse box, and what it opens
| Fuse box | Card it needs | Doors it opens |
|---|---|---|
| FuseBox | Green keycard | 1 |
Traced through the monument’s own wiring: each fuse box followed along its power outputs to the card readers and doors on the other end.
- Green keycard readers
- 1
- Fuse boxes
- 1
- Buttons
- 1
What solving it opens
- Crate Spawner Tier2
- Card Spawner Blue
- Fragment Spawner
Every reader, fuse box, timer and button is marked on the map above, so the route is the map rather than a wall of text.
Map
Usable here
- 1 Recycler
Counted from the monument’s own layout, so this is what is physically there rather than what a guide remembers being there.
What spawns here
| Container | Spawn points | Up at once | Respawn | Best spawner share |
|---|---|---|---|---|
| Normal Crate | 18 | 14.2 | 30 to 37 min | 100% |
| Keycard Blue Pickup | 1 | 1 | - | 100% |
| Oil Barrel | 11 | 10 | 30 to 37 min | 100% |
| Basicblueprintfragment Singlepickup | 1 | 1 | - | 100% |
| Military Crate | 17 | 5.8 | 30 to 37 min | 50% |
| Blue Loot Barrel | 70 | 15 | 30 to 37 min | 50% |
| Yellow Loot Barrel | 70 | 15 | 30 to 37 min | 50% |
Contents
- Loot spawn
- 101
- Recycler
- 1
- Button
- 1
- Card reader
- 1
- Puzzle reset
- 3
- Fuse box
- 3
1 more marker is part of this monument but sit at their module origin rather than a fixed spot, so they are counted here and left off the map.
Positions and spawn tables read from the monument’s own scene in the Rust dedicated server files, build 24613624. Coordinates are metres in monument space, not world coordinates.