Harbor

101 loot spawners placing 7 container types.

Map

101 matching locations · Schematic · not a floor plan

Numbers group nearby spots. Icons show possible loot, not guaranteed spawns.

Use arrow keys to move through visible markers, Enter to select, Escape to close the selected location, plus and minus to zoom. A complete marker list follows the map.

No marker selected. 101 markers visible.

Locations by height

Filters the pins, not the image.

Scroll to zoom, drag to pan.

Grid squares are 20 m.

Map filters
Layers, height & other loot101 shown
Find
Browse all 101 visible markers

Outlines are approximate. Wiring lines are circuits, not walking routes.

Puzzle

Readers do not use up keycards. The puzzle resets 30 minutes after the last player leaves.

What each fuse box opens

Fuse boxCard it needsDoors it opens
Fuse box 1Show on map
1
Green readers
1
Buttons
1
What solving it opens (3 spawners)
  • Crate Spawner Tier2
  • Card Spawner Blue
  • Fragment Spawner

Usable here

  • 1 Recycler

What to know

  • Board inside a shipping container

    A harbor container can carry a hidden player onto Cargo Ship when the crane loads it. Defenders should check loaded containers; the harbor departure horn gives a 60-second warning.

Sources for this note

Rust PC · Vanilla

What spawns here

Averages, not guarantees: a spawn point can stay empty or spawn a different container.

ContainerSpawn pointsExpected at onceRespawnBest spawner share
1814.230 to 37 min100%
Keycard Blue Pickup11-100%
111030 to 37 min100%
Basicblueprintfragment Singlepickup11-100%
175.830 to 37 min50%
701530 to 37 min50%
701530 to 37 min50%
Everything in the scene (8 object types)
Wiring
3
Loot spawn
101
Recycler
1
Button
1
Card reader
1
Puzzle reset
3
Powered door
1
Fuse box
1

1 marker has no fixed spot, so it is counted but not shown on the map.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

How this data was read

Positions and spawn tables come from the dedicated-server scene. Coordinates are metres from the monument origin, not world coordinates.

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