Monument
Launch Site
200 loot spawners placing 7 container types, gated behind green keycard and red keycard.
Puzzle
Bring 2 electrical fuses and green keycard, red keycard. One of each is enough; keycards are not used up by a reader. The puzzle resets 30 minutes after the last player leaves.
Each fuse box, and what it opens
| Fuse box | Card it needs | Doors it opens |
|---|---|---|
| FuseBox | Red keycard | 4 |
| FuseBox | Red keycard | 4 |
Traced through the monument’s own wiring: each fuse box followed along its power outputs to the card readers and doors on the other end.
- Green keycard readers
- 1
- Red keycard readers
- 4
- Fuse boxes
- 2
- Timer switches
- 1
- Buttons
- 7
What solving it opens
- Crate Spawner Blend
- Crate Spawner Elite
- Crate Spawner
- Fragment Spawner
Every reader, fuse box, timer and button is marked on the map above, so the route is the map rather than a wall of text.
Map
Usable here
- 1 Recycler
- 1 Research table
- 1 Repair bench
Counted from the monument’s own layout, so this is what is physically there rather than what a guide remembers being there.
What spawns here
| Container | Spawn points | Up at once | Respawn | Best spawner share |
|---|---|---|---|---|
| Advancedblueprintfragment Pickup | 1 | 1 | - | 100% |
| Normal Crate | 83 | 55.2 | 15 to 20 min | 100% |
| Military Crate | 50 | 18.8 | 15 to 20 min | 100% |
| Elite Crate | 3 | 3 | - | 100% |
| Oil Barrel | 6 | 7.1 | 10 to 15 min | 88% |
| Blue Loot Barrel | 104 | 28.5 | 15 to 20 min | 50% |
| Yellow Loot Barrel | 104 | 28.5 | 15 to 20 min | 50% |
Contents
- Puzzle reset
- 7
- Timer
- 1
- Card reader
- 5
- Button
- 7
- Repair bench
- 1
- Recycler
- 1
- Fuse box
- 7
- Research table
- 1
- NPC spawn
- 8
- Loot spawn
- 200
Positions and spawn tables read from the monument’s own scene in the Rust dedicated server files, build 24613624. Coordinates are metres in monument space, not world coordinates.