Monument

Launch Site

200 loot spawners placing 7 container types, gated behind green keycard and red keycard.

Green keycardRed keycard

Puzzle

Bring 2 electrical fuses and green keycard, red keycard. One of each is enough; keycards are not used up by a reader. The puzzle resets 30 minutes after the last player leaves.

Each fuse box, and what it opens

Fuse boxCard it needsDoors it opens
FuseBoxRed keycard4
FuseBoxRed keycard4

Traced through the monument’s own wiring: each fuse box followed along its power outputs to the card readers and doors on the other end.

Green keycard readers
1
Red keycard readers
4
Fuse boxes
2
Timer switches
1
Buttons
7

What solving it opens

  • Crate Spawner Blend
  • Crate Spawner Elite
  • Crate Spawner
  • Fragment Spawner

Every reader, fuse box, timer and button is marked on the map above, so the route is the map rather than a wall of text.

Map

Find

Usable here

  • 1 Recycler
  • 1 Research table
  • 1 Repair bench

Counted from the monument’s own layout, so this is what is physically there rather than what a guide remembers being there.

What spawns here

ContainerSpawn pointsUp at onceRespawnBest spawner share
Advancedblueprintfragment Pickup11-100%
Normal Crate8355.215 to 20 min100%
Military Crate5018.815 to 20 min100%
Elite Crate33-100%
Oil Barrel67.110 to 15 min88%
Blue Loot Barrel10428.515 to 20 min50%
Yellow Loot Barrel10428.515 to 20 min50%

Contents

Puzzle reset
7
Timer
1
Card reader
5
Button
7
Repair bench
1
Recycler
1
Fuse box
7
Research table
1
NPC spawn
8
Loot spawn
200

Positions and spawn tables read from the monument’s own scene in the Rust dedicated server files, build 24613624. Coordinates are metres in monument space, not world coordinates.