Elite Crate

Slots
12
Possible drops
146

Where to find it

Numbers are spawner counts; any spawner can be empty or hold another container.

Likely drops

Chance per fresh container.

  • 100.0%
  • 32.6%
  • 27.7%
  • 27.7%
  • 27.7%
  • 22.7%
  • 20.0%
  • 15.3%
  • 12.6%
  • 10.2%
  • 10.0%
  • 8.53%

Open one

Simulates vanilla loot, including guaranteed scrap and item bundles.
All 146 drops

Chance covers all loot rolls before inventory limits. Full containers can discard rolled items; bonus scrap drops beside them. Amount is per successful drop.

ItemChanceAmountCondition
100.0%25Full
32.6%1Full
27.7%2 to 4Full
27.7%5 to 6Full
27.7%15 to 25Full
22.7%1Full
20.0%1 to 2Full
15.3%1Full
12.6%1Full
10.2%15 to 48Full
10.0%1Full
8.53%5 to 12Full
7.31%8 to 50Full
7.23%1Full
7.23%10 to 6 of 300 (0 to 2%)
7.23%1Full
7.23%1Full
7.23%110 to 20 of 100 (10 to 20%)
6.50%1Full
6.50%110 of 100 (10%)
6.50%35Full
3.90%115 to 30 of 150 (10 to 20%)
3.90%11 to 5 of 100 (1 to 5%)
3.90%115 to 30 of 150 (10 to 20%)
3.75%1Full
3.75%1Full
3.72%1Full
3.33%1Full
3.33%1Full
3.33%1Full
2.80%110 to 20 of 100 (10 to 20%)
2.80%110 to 20 of 100 (10 to 20%)
2.23%1Full
2.03%120 to 30 of 100 (20 to 30%)
2.03%110 to 20 of 100 (10 to 20%)
1.90%1Full
1.90%1Full
1.90%1Full
1.90%1Full
1.90%1Full
1.90%1Full
1.90%1Full
1.90%1Full
1.90%1Full
1.90%1Full
1.90%1Full
1.90%135 to 70 of 350 (10 to 20%)
1.90%110 to 20 of 100 (10 to 20%)
1.90%1Full
1.90%1Full
1.90%1Full
1.22%175 to 150 of 150 (50 to 100%)
1.22%110 to 20 of 100 (10 to 20%)
1.22%11 to 3 of 100 (1 to 3%)
1.22%8 to 12Full
0.81%11 to 3 of 100 (1 to 3%)
0.81%10.6 to 3 of 60 (1 to 5%)
0.81%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%1Full
0.78%110 of 100 (10%)
0.78%1Full
0.78%1Full
0.78%110 of 100 (10%)
0.78%1Full
0.78%1Full
0.78%1Full
0.78%11 to 3 of 100 (1 to 3%)
0.78%110 to 20 of 100 (10 to 20%)
0.78%1Full
How the rolls work

Read from the dedicated server’s own loot tables. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage. Guaranteed scrap is added separately after those rolls.

  • LootSpawn.RadTown1 1 roll
  • LootSpawn.RadTownElite 2 rolls
  • Collection.Weapons 1 roll, fires 65.0% of the time
  • MLRSAmmo 1 roll, fires 20.0% of the time
  • advanceblueprintfragmentlootsingle 1 roll, fires 10.0% of the time
  • WorkbenchUpgrades.High 1 roll, fires 7.50% of the time
  • BallisticArmor 1 roll, fires 10.0% of the time

Technical prefab

crate_elite

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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