Monument

Power Plant

63 loot spawners placing 12 container types, gated behind green keycard and blue keycard.

Green keycardBlue keycard

Puzzle

Bring 1 electrical fuse and green keycard, blue keycard. One of each is enough; keycards are not used up by a reader. The puzzle resets 30 minutes after the last player leaves.

Each fuse box, and what it opens

Fuse boxCard it needsDoors it opens
FuseBox Control RoomBlue keycard2

Traced through the monument’s own wiring: each fuse box followed along its power outputs to the card readers and doors on the other end.

Green keycard readers
4
Blue keycard readers
2
Fuse boxes
1
Timer switches
1
Buttons
9

What solving it opens

  • Crate Spawner Plant
  • Basic BP Spawner (1)
  • Basic BP Spawner
  • Card Spawner Green
  • Card Spawner Red
  • Barrel Spawner Plant

Every reader, fuse box, timer and button is marked on the map above, so the route is the map rather than a wall of text.

Map

Find

Usable here

  • 3 Recyclers
  • 1 Research table
  • 2 Repair benches

Counted from the monument’s own layout, so this is what is physically there rather than what a guide remembers being there.

What spawns here

ContainerSpawn pointsUp at onceRespawnBest spawner share
Military Crate3012.230 to 37 min100%
Keycard Green Pickup11-100%
Diesel Collectable4315 to 20 min100%
Basicblueprintfragment Pickup11-100%
Basicblueprintfragment Singlepickup11-100%
Keycard Red Pickup11-100%
Elite Crate11-100%
Normal Crate2713.830 to 37 min60%
Yellow Loot Barrel19915 to 20 min60%
Medical Crate52.430 to 37 min60%
Blue Loot Barrel19615 to 20 min40%
Food Crate51.630 to 37 min40%

Contents

Research table
1
Repair bench
2
Recycler
3
Card reader
6
Fuse box
6
Timer
1
Puzzle reset
6
Button
9
Loot spawn
63

Positions and spawn tables read from the monument’s own scene in the Rust dedicated server files, build 24613624. Coordinates are metres in monument space, not world coordinates.