Supermarket 1

34 loot spawners placing 9 container types.

Map

Overview · 34 matching locations

Numbers group nearby spots. Icons show possible loot, not guaranteed spawns.

Use arrow keys to move through visible markers, Enter to select, Escape to close the selected location, plus and minus to zoom. A complete marker list follows the map.

No marker selected. 34 markers visible.

SectionsHighest first

Scroll to zoom, drag to pan.

Grid squares are 20 m.

Map filters
Layers, height & other loot34 shown
Find
Browse all 34 visible markers
Verified connections

No verified connections are recorded for this view.

Top-down asset render · Client build 25129251
Map image source

Rust game geometry with approximated materials. Upper floors can hide lower ones, and terrain around the monument may differ on your server.

assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab

Rendered:

Puzzle

The puzzle resets 30 minutes after the last player leaves.

What solving it opens (4 spawners)
  • Crate Spawner Office (1)
  • Card Spawner Green
  • Door Barricade B Spawner
  • Door Barricade B Spawner (1)

Usable here

  • 1 Recycler

What to know

  • Freezer refills are not all the same

    The powered freezer alternates small, frequent refills with occasional fuller food refreshes. One small refill does not establish the freezer’s entire loot pool.

Sources for this note

Rust PC · Vanilla

What spawns here

Averages, not guarantees: a spawn point can stay empty or spawn a different container.

ContainerSpawn pointsExpected at onceRespawnBest spawner share
101.830 to 37 min100%
10530 to 37 min100%
Keycard Green Pickup11-100%
3230 to 37 min100%
Door Barricade B22-100%
96.830 to 37 min90%
12.530 to 37 min50%
81.530 to 37 min50%
81.530 to 37 min50%
Everything in the scene (4 object types)
Puzzle reset
2
Recycler
1
Loot spawn
34
Wiring
2

1 marker has no fixed spot, so it is counted but not shown on the map.

Game data: build 25083359, captured 5 Sept 2026. Sources and dates.

How this data was read

Positions and spawn tables come from the dedicated-server scene. Coordinates are metres from the monument origin, not world coordinates.

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