Monument
Train Yard
55 loot spawners placing 9 container types, gated behind green keycard and blue keycard.
Puzzle
Bring 2 electrical fuses and green keycard, blue keycard. One of each is enough; keycards are not used up by a reader. The puzzle resets 30 minutes after the last player leaves.
Each fuse box, and what it opens
| Fuse box | Card it needs | Doors it opens |
|---|---|---|
| FuseBox | Blue keycard, Green keycard | 2 |
| FuseBox | No card | 0 |
Traced through the monument’s own wiring: each fuse box followed along its power outputs to the card readers and doors on the other end.
- Green keycard readers
- 3
- Blue keycard readers
- 1
- Fuse boxes
- 2
- Buttons
- 3
What solving it opens
- Basic BP Fragment
- Card Spawner Red
- Fragment Spawner
- Barrel Spawner Tower
- Crate Spawner Tower
Every reader, fuse box, timer and button is marked on the map above, so the route is the map rather than a wall of text.
Map
Usable here
- 1 Recycler
- 1 Repair bench
Counted from the monument’s own layout, so this is what is physically there rather than what a guide remembers being there.
What spawns here
| Container | Spawn points | Up at once | Respawn | Best spawner share |
|---|---|---|---|---|
| Keycard Red Pickup | 1 | 1 | - | 100% |
| Basicblueprintfragment Pickup | 1 | 1 | - | 100% |
| Basicblueprintfragment Singlepickup | 1 | 1 | - | 100% |
| Yellow Loot Barrel | 19 | 9 | 30 to 37 min | 60% |
| Medical Crate | 6 | 3 | 30 to 37 min | 60% |
| Military Crate | 27 | 12.5 | 30 to 37 min | 50% |
| Normal Crate | 27 | 12.5 | 30 to 37 min | 50% |
| Blue Loot Barrel | 19 | 6 | 30 to 37 min | 40% |
| Food Crate | 6 | 2 | 30 to 37 min | 40% |
Contents
- Repair bench
- 1
- Recycler
- 1
- Fuse box
- 5
- Card reader
- 4
- Button
- 3
- Puzzle reset
- 5
- NPC spawn
- 4
- Loot spawn
- 55
Positions and spawn tables read from the monument’s own scene in the Rust dedicated server files, build 24613624. Coordinates are metres in monument space, not world coordinates.