Monument

Train Yard

55 loot spawners placing 9 container types, gated behind green keycard and blue keycard.

Green keycardBlue keycard

Puzzle

Bring 2 electrical fuses and green keycard, blue keycard. One of each is enough; keycards are not used up by a reader. The puzzle resets 30 minutes after the last player leaves.

Each fuse box, and what it opens

Fuse boxCard it needsDoors it opens
FuseBoxBlue keycard, Green keycard2
FuseBoxNo card0

Traced through the monument’s own wiring: each fuse box followed along its power outputs to the card readers and doors on the other end.

Green keycard readers
3
Blue keycard readers
1
Fuse boxes
2
Buttons
3

What solving it opens

  • Basic BP Fragment
  • Card Spawner Red
  • Fragment Spawner
  • Barrel Spawner Tower
  • Crate Spawner Tower

Every reader, fuse box, timer and button is marked on the map above, so the route is the map rather than a wall of text.

Map

Find

Usable here

  • 1 Recycler
  • 1 Repair bench

Counted from the monument’s own layout, so this is what is physically there rather than what a guide remembers being there.

What spawns here

ContainerSpawn pointsUp at onceRespawnBest spawner share
Keycard Red Pickup11-100%
Basicblueprintfragment Pickup11-100%
Basicblueprintfragment Singlepickup11-100%
Yellow Loot Barrel19930 to 37 min60%
Medical Crate6330 to 37 min60%
Military Crate2712.530 to 37 min50%
Normal Crate2712.530 to 37 min50%
Blue Loot Barrel19630 to 37 min40%
Food Crate6230 to 37 min40%

Contents

Repair bench
1
Recycler
1
Fuse box
5
Card reader
4
Button
3
Puzzle reset
5
NPC spawn
4
Loot spawn
55

Positions and spawn tables read from the monument’s own scene in the Rust dedicated server files, build 24613624. Coordinates are metres in monument space, not world coordinates.