Train Yard

55 loot spawners placing 9 container types.

Map

56 matching locations · Schematic · not a floor plan

Numbers group nearby spots. Icons show possible loot, not guaranteed spawns.

Use arrow keys to move through visible markers, Enter to select, Escape to close the selected location, plus and minus to zoom. A complete marker list follows the map.

No marker selected. 56 markers visible.

Locations by height

Filters the pins, not the image.

Scroll to zoom, drag to pan.

Grid squares are 20 m.

Map filters
Layers, height & other loot56 shown
Find
Browse all 56 visible markers

Outlines are approximate. Wiring lines are circuits, not walking routes.

Puzzle

Not every route needs every fuse box. Readers do not use up keycards. The puzzle resets 30 minutes after the last player leaves.

What each fuse box opens

Fuse boxCard it needsDoors it opens
Fuse box 1Show on map
2
Fuse box 2Show on mapNo card0
Green readers
3
Blue readers
1
Buttons
3
What solving it opens (5 spawners)
  • Basic BP Fragment
  • Card Spawner Red
  • Fragment Spawner
  • Barrel Spawner Tower
  • Crate Spawner Tower

Usable here

  • 1 Recycler
  • 1 Repair bench

What spawns here

Averages, not guarantees: a spawn point can stay empty or spawn a different container.

ContainerSpawn pointsExpected at onceRespawnBest spawner share
Keycard Red Pickup11-100%
Basicblueprintfragment Singlepickup11-100%
Basicblueprintfragment Pickup11-100%
19930 to 37 min60%
6330 to 37 min60%
2712.530 to 37 min50%
2712.530 to 37 min50%
19630 to 37 min40%
6230 to 37 min40%
Everything in the scene (10 object types)
Repair bench
1
Recycler
1
Wiring
5
Card reader
4
Button
3
Puzzle reset
5
NPC spawn
4
Loot spawn
55
Powered door
2
Fuse box
2

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

How this data was read

Positions and spawn tables come from the dedicated-server scene. Coordinates are metres from the monument origin, not world coordinates.

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