Boss

Chinook

1000 health, and no loot table of its own.

Health
1000
Family
Boss
Component class
CH47Helicopter
Prefab
ch47.entity

Damage resistances

Damage typeResistanceDamage taken
Bullet100%0%
Slash100%0%
Stab100%0%
Arrow100%0%
Bite100%0%

Resistance is the share of that damage type the Chinook ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full.

Drops

The Chinook has no loot table of its own in the game files, so killing one drops nothing directly.

How to kill it

Guns do nothing to a Chinook. Its armour is total against bullets, arrows and melee, so the only thing that hurts it is explosive or anti-vehicle damage. Bring rockets.

Explosives

ExplosiveAmountDamage each
Timed Explosive Charge2550.0
Rocket3350.0
Satchel Charge4275.0
F1 Grenade10100.0
40mm HE Grenade1290.0
High Velocity Rocket3430.0

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.