Boss
Chinook
1000 health, and no loot table of its own.
- Health
- 1000
- Family
- Boss
- Component class
- CH47Helicopter
- Prefab
- ch47.entity
Damage resistances
| Damage type | Resistance | Damage taken |
|---|---|---|
| Bullet | 100% | 0% |
| Slash | 100% | 0% |
| Stab | 100% | 0% |
| Arrow | 100% | 0% |
| Bite | 100% | 0% |
Resistance is the share of that damage type the Chinook ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full.
Drops
The Chinook has no loot table of its own in the game files, so killing one drops nothing directly.
How to kill it
Guns do nothing to a Chinook. Its armour is total against bullets, arrows and melee, so the only thing that hurts it is explosive or anti-vehicle damage. Bring rockets.
Explosives
| Explosive | Amount | Damage each |
|---|---|---|
| 2 | 550.0 | |
| 3 | 350.0 | |
| 4 | 275.0 | |
| 10 | 100.0 | |
| 12 | 90.0 | |
| 34 | 30.0 |
Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.
Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.