Transport helicopter
Chinook
- Health
- 4,000
- Event cargo
- Up to 1
- Defense
- 100% bullet
Drops
Destroying the Chinook releases its locked crate only if it has not already delivered it.
What to know
Do not shoot the hacking computer
Watch out: Damage delays the unlock. The crate is marked on the map, so expect other players during the hack.
The Chinook drops a locked crate at a monument
Start the hack at the crate; you do not need to destroy the helicopter.
Oil Rig reinforcement Chinooks carry no crate
Their crate count is cleared when the landing target is set, so destroying one releases no crate.
3 more notes
Crashing a mini into the Chinook
Community tip: Crashing a minicopter into the Chinook can bring it down: players document this collision trick in the linked 2021 post. The older YouTube example uses a Scrap Transport Helicopter.
Dated community evidence; we have not reproduced the collision on the September 2026 build. A successful crash only releases a crate if the helicopter still carries it.
Follow the flight, not last time’s drop
The repeated-monument selection bug was fixed in October 2025. Do not plan around the Chinook always choosing the same drop site throughout a wipe.
Call events from the tower
The powered Airfield tower terminals can call a Chinook crate or increase airdrop frequency. After activation, their remaining charge must drain before they become available again.
Sources for these notes
Rust PC · Vanilla
- Do not shoot the hacking computer · checked
- The Chinook drops a locked crate at a monument · checked
- Oil Rig reinforcement Chinooks carry no crate · checked
- Crashing a mini into the Chinook · checked
- Follow the flight, not last time’s drop · checked
- Call events from the tower · checked
How to kill it
Guns do nothing to a Chinook. Use explosives from the table below. Bring rockets.
Calculated estimates. Assumes every hit and pellet lands at full damage, ignoring hit location, armour and distance falloff. Not tested in game.
Explosives
How these counts are worked out
These values use health, base protection and weapon damage from the game files, assuming full hits with no distance falloff. Hit location, worn armour, healing and line of sight can change the actual hits needed; these are not runtime-verified kill requirements.
Counts estimate full hits against the named health pool with no attachments or distance falloff. Pellet weapons assume every pellet lands. Times include firing and reloads, but exclude aiming, travel and target behavior.
Damage resistances
- Bullet, Slash, Stab, Arrow and Bite100%0% damage taken
How resistance works
Resistance is damage ignored. Unlisted types deal full damage; a negative value is a weakness and increases that damage type.
Prefab and data source
Health, resistances and loadouts come from the NPC prefab; drop chances are computed from its death-loot tables.
- Component class
- CH47HelicopterAIController
- Prefab
- ch47scientists.entity
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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