Armored wall

2000 health. Ignores 50% of explosion damage. Has a soft side.

Build cost

Raiding cost

Cheapest way in

7 Timed Explosive Charge + 30 Explosive 5.56 Rifle Ammo for 16,150 sulfur, saving 1,450 against the best single tool.

Raid toolAmountTime to raidRaw materialsSulfur
Timed Explosive ChargeRight click stuckOne object only
818s24,000 Charcoal, 17,600 Sulfur, 1,600 Metal Fragments17,600
Timed Explosive ChargeLeft click throwSplash 4m
818s24,000 Charcoal, 17,600 Sulfur, 1,600 Metal Fragments17,600
RocketUsing RPG LauncherSplash 3.8m
151m 26s29,250 Charcoal, 21,000 Sulfur, 1,500 Metal Fragments21,000
Satchel ChargeRight click stuckOne object only
4658s33,120 Charcoal, 22,080 Sulfur, 3,680 Metal Fragments22,080
Satchel ChargeLeft click throwSplash 4m
4658s33,120 Charcoal, 22,080 Sulfur, 3,680 Metal Fragments22,080
Propane Explosive BombDeployedSplash 4m
2535s33,750 Charcoal, 22,500 Sulfur, 2,500 Metal Fragments22,500
Beancan GrenadeSplash 4.5m
2233m 47s40,140 Charcoal, 26,760 Sulfur, 4,460 Metal Fragments26,760
1342m 24s40,200 Charcoal, 26,800 Sulfur, 2,680 Scrap26,800
F1 GrenadeSplash 6m
1,98633m 9s178,740 Charcoal, 119,160 Sulfur, 49,650 Metal Fragments119,160
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
1142m 26s114 40mm HE Grenade-

Counts assume every hit lands on the same face. C4, satchels and thrown grenades read the same on both, because none of them ever meets the extra layer. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Soft side and hard side

Every building block carries an extra layer of protection on all but one face. That uncovered face is the soft side, and it is the single biggest difference between a raid that works and one that does not.

Against the hard side, melee weapons land 10 times less damage and bullets and arrows land half. Explosion damage is not in that layer at all, so explosives barely move: a C4 or a thrown grenade never meets the layer in the first place, and a fired rocket meets it but carries so little non-explosion damage that the count rarely shifts.

Where the soft side is depends on the shape. A wall is soft on its interior face. A floor and a roof are soft from underneath. A foundation is soft from above. Doors, hatches, garage doors, window bars, external walls and tool cupboards have no soft side at all, so their numbers are hard-side numbers.

Damage typeSoft side takesHard side takes
Explosion50.00%50.00%
Bullet0.01%0.00%
Slash1.00%0.10%
Blunt1.00%0.10%
Stab2.00%0.20%
Arrow0.00%0.00%
Fire0.00%0.00%