Stone wall

500 health. Ignores 50% of explosion damage. Has a soft side.

Build cost

Raiding cost

Cheapest way in

556 x Handmade Shell for 2,780 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 2 x Timed Explosive Charge for 4,400 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
Timed Explosive ChargeRight click stuckOne object only
212s6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments4,400
Timed Explosive ChargeLeft click throwSplash 4m
212s6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments4,400
Satchel ChargeRight click stuckOne object only
1022s7,200 Charcoal, 4,800 Sulfur, 800 Metal Fragments4,800
Satchel ChargeLeft click throwSplash 4m
1022s7,200 Charcoal, 4,800 Sulfur, 800 Metal Fragments4,800
Beancan GrenadeSplash 4.5m
4650s8,280 Charcoal, 5,520 Sulfur, 920 Metal Fragments5,520
RocketUsing RPG LauncherSplash 3.8m
419s7,800 Charcoal, 5,600 Sulfur, 400 Metal Fragments5,600
Propane Explosive BombDeployedSplash 4m
717s9,450 Charcoal, 6,300 Sulfur, 700 Metal Fragments6,300
3242s9,600 Charcoal, 6,400 Sulfur, 640 Scrap6,400
F1 GrenadeSplash 6m
1823m 5s16,380 Charcoal, 10,920 Sulfur, 4,550 Metal Fragments10,920
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
2934s29 40mm HE Grenade-

Counts assume every hit lands on the same face. C4, satchels and thrown grenades read the same on both, because none of them ever meets the extra layer. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Soft side and hard side

Every building block carries an extra layer of protection on all but one face. That uncovered face is the soft side, and it is the single biggest difference between a raid that works and one that does not.

Against the hard side, melee weapons land 10 times less damage and bullets and arrows land half. Explosion damage is not in that layer at all, so explosives barely move: a C4 or a thrown grenade never meets the layer in the first place, and a fired rocket meets it but carries so little non-explosion damage that the count rarely shifts.

Where the soft side is depends on the shape. A wall is soft on its interior face. A floor and a roof are soft from underneath. A foundation is soft from above. Doors, hatches, garage doors, window bars, external walls and tool cupboards have no soft side at all, so their numbers are hard-side numbers.

Damage typeSoft side takesHard side takes
Explosion50.00%50.00%
Bullet1.00%0.50%
Slash2.00%0.20%
Blunt2.00%0.20%
Stab5.00%0.50%
Arrow0.00%0.00%
Fire0.00%0.00%