Loot table
Food Cache
These percentages are the chance a freshly spawned Food Cache contains at least one of the item. That is the same measure RustLabs and RustHelp publish, so the numbers are directly comparable. 26 items can turn up.
- Health
- 150
- Inventory slots
- 6
- Loot tables rolled
- 1
- Prefabs
- food_cache_002, food_cache_003, food_cache_001, food_cache_004, food_cache_005
Drops
Chance is for the container as a whole: open one fresh Food Cache and this is how often you walk out with at least one. Items that sit in more than one of its tables are already combined. Amount is what a single drop gives when it lands.
| Item | Chance | Amount |
|---|---|---|
| 53.5% | 1 | |
| 34.3% | 1 | |
| 34.3% | 1 | |
| 22.5% | 1 | |
| 22.5% | 1 | |
| 22.5% | 1 | |
| 22.5% | 1 | |
| 22.5% | 1 | |
| 22.5% | 1 | |
| 22.5% | 1 | |
| 18.4% | 1 | |
| 18.4% | 1 | |
| 18.4% | 1 | |
| 18.4% | 1 | |
| 18.4% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 | |
| 14.6% | 1 |
Open one
This rolls the real tables rather than sampling the percentages above, so a run can hand you a rifle and its ammo together, or nothing at all.
Where to find it
Monuments with a spawner for this container, most first. A spawner can be empty or hold a different container on any given wipe.
How the rolls work
A Food Cache does not draw from one list. Every time it spawns it runs the rolls below, and each roll takes a single entry out of its table. The count is how many times that table is rolled, and the percentage is how often the roll happens at all. Stacking those together is what produces the chances above.
- LootSpawn.FoodCache 6 rolls
Read from the Rust dedicated server loot tables, build 24613624. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage.