Cannon
A heavy mountable cannon for your boat with a short fuse. Questionable accuracy but high damage.
cannon
How to get it
- Crafted
- Worn by NPCs Boat Building
Repair
At a repair bench, fully worn: 40 Metal Fragments, 20 Wood. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 50 Wood, 100 Metal Fragments | 5s |
| Barrel recycler40% back | 40 Wood, 80 Metal Fragments | 8s |
| Powered recycler75% back | 75 Wood, 150 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Tech tree
On the workbench 1 tree, 11 unlocks in, reachable after Cannonball.
No scrap price on the tree itself: every node ships with its cost overridden to -1 and the fallback is not recoverable from the files. The research table price above is a different number and that one is derivable.
Stats
- Category
- Items
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Research table
- 15 scrap
- Despawns after
- 5 min
- Decays
- starts after 5h, gone 8h later
- Item id
- -34498533
- Has skins
- No
Workbench level 1 · 30s
- 100
Wood - 200
Metal Fragments
Cannon has 1000 health.
56 x Handmade Shell for 280 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 3 x High Velocity Rocket for 600 sulfur, about 13s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
High Velocity RocketSplash 3.5m | 3 | 13s | 900 Charcoal, 600 Sulfur, 60 Scrap | 600 |
F1 GrenadeSplash 6m | 10 | 13s | 900 Charcoal, 600 Sulfur, 250 Metal Fragments | 600 |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
Beancan GrenadeSplash 4.5m | 16 | 20s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
| 6 | 16s | 8,100 Charcoal, 5,400 Sulfur, 600 Metal Fragments | 5,400 | |
| 4 | 19s | 7,800 Charcoal, 5,600 Sulfur, 400 Metal Fragments | 5,600 | |
| 16 | 17s | 16 40mm HE Grenade | - |
A cannon has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.