Skin

Industrial Door

Behaves as door.hinged.metal. It is a skin, not a separate item.

Health
250
Stack size
1
Research
10 Scrap

How to get

Sources

  • Reskin of another item

Research

Research

At a research table.

Recycling

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
759060112 to 113
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Raiding

Ignores 20% of explosion damage.

Lowest sulfur · single tool

Explosive · Industrial Door · 10 matching methods

Deployed
Cost
About 12s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
DeployedSplash 4m
212s1,800
AttachedNo wall splash
416s1,920
AttachedNo wall splash
111s2,200
LooseNo wall splash
111s2,200
Splash 3.5m
1121s2,200
LooseNo wall splash
517s2,400
Splash 4.5m
2125s2,520
UsingSplash 3.8m
26s2,800
Splash 6m
5008m 23s30,000
UsingSplash 4m
99s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Stats

Gameplay details

Stack size
1
Durability
100
Repairable
No
Despawns after
40 min
Technical details
Category
Construction
Item id
818,733,919
Shortname
door.hinged.industrial.a
Has skins
No
In-game description

A red industrial door with a window.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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