Large Industrial Furnace

Skin

Used to smelt large quantities of ore. Difficult to secure, must be placed on terrain.

Behaves as furnace.large. It is a skin, not a separate item.

industrial.furnace.large

How to get it

  • Reskin of another item furnace.large
  • Steam store or DLC

Recycling

RecyclerReturnsTime
Recycler50% back250 Stones, 300 Wood, 37 to 38 Low Grade Fuel5s
Barrel recycler40% back200 Stones, 240 Wood, 30 Low Grade Fuel8s
Powered recycler75% back375 Stones, 450 Wood, 56 to 57 Low Grade Fuel4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Items
Stack size
1
Despawns after
40 min
Decays
starts after 8h, gone 8h later
Item id
1868984394
Has skins
No

Large Industrial Furnace has 1500 health.

Cheapest way in

84 x Handmade Shell for 420 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 19 x F1 Grenade for 1,140 sulfur, about 22s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
F1 GrenadeSplash 6m
1922s1,710 Charcoal, 1,140 Sulfur, 475 Metal Fragments1,140
818s2,400 Charcoal, 1,600 Sulfur, 160 Scrap1,600
Satchel ChargeRight click stuckOne object only
618s4,320 Charcoal, 2,880 Sulfur, 480 Metal Fragments2,880
Satchel ChargeLeft click throwSplash 4m
618s4,320 Charcoal, 2,880 Sulfur, 480 Metal Fragments2,880
Beancan GrenadeSplash 4.5m
2428s4,320 Charcoal, 2,880 Sulfur, 480 Metal Fragments2,880
Timed Explosive ChargeRight click stuckOne object only
313s9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments6,600
Timed Explosive ChargeLeft click throwSplash 4m
313s9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments6,600
RocketUsing RPG LauncherSplash 3.8m
525s9,750 Charcoal, 7,000 Sulfur, 500 Metal Fragments7,000
Propane Explosive BombDeployedSplash 4m
818s10,800 Charcoal, 7,200 Sulfur, 800 Metal Fragments7,200
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
2426s24 40mm HE Grenade-

A large industrial furnace has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.