Locomotive

A powerful locomotive.

locomotive

Recycling

RecyclerReturnsTime
Recycler50% back100 Metal Fragments5s
Barrel recycler40% back80 Metal Fragments8s
Powered recycler75% back150 Metal Fragments4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Misc
Stack size
1
Despawns after
40 min
Item id
-2027988285
Has skins
No

Locomotive has 2000 health and ignores -200% of explosion damage.

Cheapest way in

3 High Velocity Rocket + 2 Explosive 5.56 Rifle Ammo for 650 sulfur, saving 150 against the best single tool.

Raid toolAmountTime to raidRaw materialsSulfur
414s1,200 Charcoal, 800 Sulfur, 80 Scrap800
F1 GrenadeSplash 6m
2023s1,800 Charcoal, 1,200 Sulfur, 500 Metal Fragments1,200
Timed Explosive ChargeRight click stuckOne object only
212s6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments4,400
Timed Explosive ChargeLeft click throwSplash 4m
212s6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments4,400
RocketUsing RPG LauncherSplash 3.8m
419s7,800 Charcoal, 5,600 Sulfur, 400 Metal Fragments5,600
Propane Explosive BombDeployedSplash 4m
717s9,450 Charcoal, 6,300 Sulfur, 700 Metal Fragments6,300
Satchel ChargeRight click stuckOne object only
1426s10,080 Charcoal, 6,720 Sulfur, 1,120 Metal Fragments6,720
Satchel ChargeLeft click throwSplash 4m
1426s10,080 Charcoal, 6,720 Sulfur, 1,120 Metal Fragments6,720
Beancan GrenadeSplash 4.5m
671m 11s12,060 Charcoal, 8,040 Sulfur, 1,340 Metal Fragments8,040
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
2934s29 40mm HE Grenade-

A locomotive has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.