Medieval Sheet Metal Door
SkinMedium strength door, vulnerable to explosives.
Behaves as door.hinged.metal. It is a skin, not a separate item.
medieval.door.hinged.metal
How to get it
- Reskin of another item door.hinged.metal
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 75 Metal Fragments | 5s |
| Barrel recycler40% back | 60 Metal Fragments | 8s |
| Powered recycler75% back | 112 to 113 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Construction
- Stack size
- 1
- Durability
- 100
- Repairable
- No
- Despawns after
- 40 min
- Item id
- -1654401345
- Has skins
- No
Medieval Sheet Metal Door has 250 health and ignores 20% of explosion damage.
63 x Explosive 5.56 Rifle Ammo for 1,575 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 2 x Propane Explosive Bomb for 1,800 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 2 | 12s | 2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments | 1,800 | |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
Beancan GrenadeSplash 4.5m | 18 | 22s | 3,240 Charcoal, 2,160 Sulfur, 360 Metal Fragments | 2,160 |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
High Velocity RocketSplash 3.5m | 11 | 21s | 3,300 Charcoal, 2,200 Sulfur, 220 Scrap | 2,200 |
| 2 | 6s | 3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments | 2,800 | |
F1 GrenadeSplash 6m | 50 | 53s | 4,500 Charcoal, 3,000 Sulfur, 1,250 Metal Fragments | 3,000 |
| 9 | 9s | 9 40mm HE Grenade | - |
A medieval sheet metal door has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.