Medieval Sheet Metal Door

Skin

Medium strength door, vulnerable to explosives.

Behaves as door.hinged.metal. It is a skin, not a separate item.

medieval.door.hinged.metal

How to get it

  • Reskin of another item door.hinged.metal

Recycling

RecyclerReturnsTime
Recycler50% back75 Metal Fragments5s
Barrel recycler40% back60 Metal Fragments8s
Powered recycler75% back112 to 113 Metal Fragments4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Construction
Stack size
1
Durability
100
Repairable
No
Despawns after
40 min
Item id
-1654401345
Has skins
No

Medieval Sheet Metal Door has 250 health and ignores 20% of explosion damage.

Cheapest way in

63 x Explosive 5.56 Rifle Ammo for 1,575 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 2 x Propane Explosive Bomb for 1,800 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
Propane Explosive BombDeployedSplash 4m
212s2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments1,800
Satchel ChargeRight click stuckOne object only
416s2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments1,920
Satchel ChargeLeft click throwSplash 4m
416s2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments1,920
Beancan GrenadeSplash 4.5m
1822s3,240 Charcoal, 2,160 Sulfur, 360 Metal Fragments2,160
Timed Explosive ChargeRight click stuckOne object only
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Timed Explosive ChargeLeft click throwSplash 4m
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
1121s3,300 Charcoal, 2,200 Sulfur, 220 Scrap2,200
RocketUsing RPG LauncherSplash 3.8m
26s3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments2,800
F1 GrenadeSplash 6m
5053s4,500 Charcoal, 3,000 Sulfur, 1,250 Metal Fragments3,000
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
99s9 40mm HE Grenade-

A medieval sheet metal door has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.