Stone Fireplace

Health
500
Research
15 Scrap
Durability
100

Crafting

Recipe

Requirements

Workbench
Not needed
Craft time
30s
Research
Tech tree
Available from the startScrap cost not listed

Ingredients

How to get

Loot 11 sources

Chance of at least one.

5 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Stone Fireplace. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.

Raiding

Lowest sulfur · single tool

Explosive · Stone Fireplace · 10 matching methods

Cost
About 12s
Raid toolAmountTime to raidSulfurRaw materials
Splash 6m
912s540
AttachedNo wall splash
214s960
LooseNo wall splash
214s960
Splash 4.5m
812s960
AttachedNo wall splash
111s2,200
LooseNo wall splash
111s2,200
Splash 3.5m
1222s2,400
DeployedSplash 4m
313s2,700
UsingSplash 3.8m
26s2,800
UsingSplash 4m
88s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
250300200375
100120 to 12180150
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

Condition lost per repair
None, it repairs to full forever
Blueprint needed
Yes
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
5 min
Technical details
Category
Items
Item id
-1,535,621,066
Shortname
fireplace.stone
Has skins
No
In-game description

A stone fireplace to heat your home. Must be placed indoors and against a wall.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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