T-Shirt

Bullet
15%
Radiation
3%
Cold
35%

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Research
Tech tree
Available from the startScrap cost not listed

Ingredients

How to get

Loot 26 sources

Chance of at least one.

20 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one T-Shirt. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.

Other sources

  • Bought from a vendor

    2 vendor offers

    VendorPriceAmount received
    Attire shop (Floating City)1
    Output Outfitters (Outpost)Can vary1

Recycling

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
12 to 1315 to 161018 to 19
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Stats

Protection

Damage typeReduced by
Bullet15%
Arrow10%
Slash15%
Blunt15%
Stab15%
Bite30%
Radiation3%
Cold35%

Gameplay details

Stack size
1
Despawns after
5 min
Technical details
Category
Attire
Item id
223,891,266
Shortname
tshirt
Has skins
Yes
In-game description

A tshirt, simple undergarment. Good protection from damage and the elements.

Workshop skins

Most traded first.

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.

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