High External Adobe Gate

Skin

A high stone gate, allowing access in and out of your compound.

Behaves as gates.external.high.stone. It is a skin, not a separate item.

gates.external.high.adobe

How to get it

  • Reskin of another item gates.external.high.stone

Recycling

RecyclerReturnsTime
Recycler50% back1500 Stones, 2 to 3 Gears5s
Barrel recycler40% back1200 Stones, 2 Gears8s
Powered recycler75% back2250 Stones, 3 to 4 Gears4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Construction
Stack size
1
Despawns after
1 hour
Decays
starts after 0h, gone 8h later
Item id
-401905610
Has skins
No

High External Adobe Gate has 500 health and ignores 50% of explosion damage.

Cheapest way in

556 x Handmade Shell for 2,780 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 2 x Timed Explosive Charge for 4,400 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
Timed Explosive ChargeRight click stuckOne object only
212s6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments4,400
Timed Explosive ChargeLeft click throwSplash 4m
212s6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments4,400
Satchel ChargeRight click stuckOne object only
1022s7,200 Charcoal, 4,800 Sulfur, 800 Metal Fragments4,800
Satchel ChargeLeft click throwSplash 4m
1022s7,200 Charcoal, 4,800 Sulfur, 800 Metal Fragments4,800
Beancan GrenadeSplash 4.5m
4650s8,280 Charcoal, 5,520 Sulfur, 920 Metal Fragments5,520
RocketUsing RPG LauncherSplash 3.8m
419s7,800 Charcoal, 5,600 Sulfur, 400 Metal Fragments5,600
Propane Explosive BombDeployedSplash 4m
717s9,450 Charcoal, 6,300 Sulfur, 700 Metal Fragments6,300
3242s9,600 Charcoal, 6,400 Sulfur, 640 Scrap6,400
F1 GrenadeSplash 6m
1823m 5s16,380 Charcoal, 10,920 Sulfur, 4,550 Metal Fragments10,920
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
2934s29 40mm HE Grenade-

A high external adobe gate has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.