Skin

High External Legacy Gate

Behaves as gates.external.high.wood. It is a skin, not a separate item.

Health
500
Stack size
1
Research
60 Scrap

How to get

Sources

  • Reskin of another item

Research

Research

At a research table.

Recycling

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
1,5001,800 to 1,8011,2002,250
11 to 20 to 11 to 2
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Raiding

Ignores 10% of explosion damage.

Lowest sulfur · single tool

Explosive · High External Legacy Gate · 10 matching methods

Attached
Cost
About 18s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
AttachedNo wall splash
618s2,880
DeployedSplash 4m
414s3,600
Splash 3.5m
1828s3,600
LooseNo wall splash
820s3,840
UsingSplash 3.8m
312s4,200
Splash 4.5m
3640s4,320
AttachedNo wall splash
212s4,400
LooseNo wall splash
212s4,400
Splash 6m
3786m 21s22,680
UsingSplash 4m
1617s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Stats

Gameplay details

Stack size
1
Despawns after
40 min
Decays
starts after 0h, gone 8h later
Technical details
Category
Construction
Item id
-1,442,339,204
Shortname
gates.external.high.legacy
Has skins
No
In-game description

A legacy themed wooden gate to keep the untamed wilderness away from your property, it's seen better days. Replaces the High External Wooden Wall.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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