Skin

Industrial Auto Turret

Behaves as autoturret. It is a skin, not a separate item.

Health
1,000
Stack size
1
Research
120 Scrap

How to get

Sources

  • Reskin of another item

Research

Research

At a research table.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
0 to 10 to 10 to 10 to 1
0 to 10 to 10 to 10 to 1
12 to 1315 to 161018 to 19
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 9
Condition lost per repair
None, it repairs to full forever
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Raiding

Lowest sulfur · single tool

Explosive · Industrial Auto Turret · 10 matching methods

Cost
About 13s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
Splash 3.5m
313s600
Splash 6m
1013s600
AttachedNo wall splash
416s1,920
LooseNo wall splash
416s1,920
Splash 4.5m
1620s1,920
AttachedNo wall splash
212s4,400
LooseNo wall splash
212s4,400
DeployedSplash 4m
616s5,400
UsingSplash 3.8m
419s5,600
UsingSplash 4m
1617s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Stats

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
1 hour
Technical details
Category
Electrical
Item id
-786,398,324
Shortname
industrial.autoturret
Has skins
No
In-game description

This automated electric sentry turret will engage and neutralize any moving targets it has line of sight to. You must equip it with a projectile weapon and the corresponding ammunition. Note : The turret will search for targets in a 180 degree arc facing *you* when you place it. Requires 10 power.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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