Metal Shop Front
A bulletproof shop front for secure trades.
wall.frame.shopfront.metal
How to get it
- Crafted
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 125 Metal Fragments | 5s |
| Barrel recycler40% back | 100 Metal Fragments | 8s |
| Powered recycler75% back | 187 to 188 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Construction
- Stack size
- 1
- Durability
- 100
- Repairable
- No
- Research table
- 10 scrap
- Despawns after
- 40 min
- Item id
- -148229307
- Has skins
- No
Workbench level 1 · 30s · known by default
Metal Shop Front has 750 health and ignores 50% of explosion damage.
2 Timed Explosive Charge + 80 Explosive 5.56 Rifle Ammo for 6,400 sulfur, saving 200 against the best single tool.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 3 | 13s | 9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments | 6,600 | |
| 3 | 13s | 9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments | 6,600 | |
| 6 | 31s | 11,700 Charcoal, 8,400 Sulfur, 600 Metal Fragments | 8,400 | |
| 18 | 30s | 12,960 Charcoal, 8,640 Sulfur, 1,440 Metal Fragments | 8,640 | |
| 18 | 30s | 12,960 Charcoal, 8,640 Sulfur, 1,440 Metal Fragments | 8,640 | |
| 10 | 20s | 13,500 Charcoal, 9,000 Sulfur, 1,000 Metal Fragments | 9,000 | |
High Velocity RocketSplash 3.5m | 50 | 1m | 15,000 Charcoal, 10,000 Sulfur, 1,000 Scrap | 10,000 |
Beancan GrenadeSplash 4.5m | 84 | 1m 28s | 15,120 Charcoal, 10,080 Sulfur, 1,680 Metal Fragments | 10,080 |
F1 GrenadeSplash 6m | 745 | 12m 28s | 67,050 Charcoal, 44,700 Sulfur, 18,625 Metal Fragments | 44,700 |
| 43 | 56s | 43 40mm HE Grenade | - |
A metal shop front has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.