Paintable Window
SkinA window with paintable glass
Behaves as wall.window.glass.reinforced. It is a skin, not a separate item.
window.paintable
How to get it
- Reskin of another item wall.window.glass.reinforced
- Steam store or DLC
Repair
At a repair bench, fully worn: 10 Metal Fragments. A half worn one costs half as much.
- Condition lost per repair
- None, it repairs to full forever
- Blueprint needed
- No
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 25 Metal Fragments | 5s |
| Barrel recycler40% back | 20 Metal Fragments | 8s |
| Powered recycler75% back | 37 to 38 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Construction
- Stack size
- 10
- Durability
- 100
- Repairable
- Yes
- Despawns after
- 20 min
- Item id
- 738611016
- Has skins
- No
Paintable Window has 350 health and ignores 50% of explosion damage.
1 Timed Explosive Charge + 30 Explosive 5.56 Rifle Ammo for 2,950 sulfur, saving 550 against the best single tool.
Cheapest explosive on its own: 3 x Rocket for 4,200 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 3 | 12s | 5,850 Charcoal, 4,200 Sulfur, 300 Metal Fragments | 4,200 | |
| 9 | 21s | 6,480 Charcoal, 4,320 Sulfur, 720 Metal Fragments | 4,320 | |
| 9 | 21s | 6,480 Charcoal, 4,320 Sulfur, 720 Metal Fragments | 4,320 | |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
| 5 | 15s | 6,750 Charcoal, 4,500 Sulfur, 500 Metal Fragments | 4,500 | |
Beancan GrenadeSplash 4.5m | 39 | 43s | 7,020 Charcoal, 4,680 Sulfur, 780 Metal Fragments | 4,680 |
High Velocity RocketSplash 3.5m | 24 | 34s | 7,200 Charcoal, 4,800 Sulfur, 480 Scrap | 4,800 |
F1 GrenadeSplash 6m | 348 | 5m 51s | 31,320 Charcoal, 20,880 Sulfur, 8,700 Metal Fragments | 20,880 |
| 20 | 24s | 20 40mm HE Grenade | - |
A paintable window has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.