Paintable Window

Skin

A window with paintable glass

Behaves as wall.window.glass.reinforced. It is a skin, not a separate item.

window.paintable

How to get it

  • Reskin of another item wall.window.glass.reinforced
  • Steam store or DLC

Repair

At a repair bench, fully worn: 10 Metal Fragments. A half worn one costs half as much.

Condition lost per repair
None, it repairs to full forever
Blueprint needed
No

Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Recycling

RecyclerReturnsTime
Recycler50% back25 Metal Fragments5s
Barrel recycler40% back20 Metal Fragments8s
Powered recycler75% back37 to 38 Metal Fragments4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Construction
Stack size
10
Durability
100
Repairable
Yes
Despawns after
20 min
Item id
738611016
Has skins
No

Paintable Window has 350 health and ignores 50% of explosion damage.

Cheapest way in

1 Timed Explosive Charge + 30 Explosive 5.56 Rifle Ammo for 2,950 sulfur, saving 550 against the best single tool.

Cheapest explosive on its own: 3 x Rocket for 4,200 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
RocketUsing RPG LauncherSplash 3.8m
312s5,850 Charcoal, 4,200 Sulfur, 300 Metal Fragments4,200
Satchel ChargeRight click stuckOne object only
921s6,480 Charcoal, 4,320 Sulfur, 720 Metal Fragments4,320
Satchel ChargeLeft click throwSplash 4m
921s6,480 Charcoal, 4,320 Sulfur, 720 Metal Fragments4,320
Timed Explosive ChargeRight click stuckOne object only
212s6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments4,400
Timed Explosive ChargeLeft click throwSplash 4m
212s6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments4,400
Propane Explosive BombDeployedSplash 4m
515s6,750 Charcoal, 4,500 Sulfur, 500 Metal Fragments4,500
Beancan GrenadeSplash 4.5m
3943s7,020 Charcoal, 4,680 Sulfur, 780 Metal Fragments4,680
2434s7,200 Charcoal, 4,800 Sulfur, 480 Scrap4,800
F1 GrenadeSplash 6m
3485m 51s31,320 Charcoal, 20,880 Sulfur, 8,700 Metal Fragments20,880
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
2024s20 40mm HE Grenade-

A paintable window has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.