Crafting
Recipe
How to get
Loot 7 sources
Chance of at least one. Full condition unless marked.
1 more loot sources
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one SKS. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Weapon stats
- Rate of fire
- 400 rounds a minute
- Damage a second
- 283.3
- Magazine
- 15
- Reload
- 4.4s
- Damage multiplier
- 0.85x the round
Ammo it can chamber
Damage rules
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Gameplay details
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Despawns after
- 40 min
Technical details
- Category
- Weapon
- Item id
- -348,232,115
- Shortname
- rifle.sks
- Has skins
- No
In-game description
A Military-Grade Semi Automatic Rifle.
Workshop skins
Most traded first.
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.
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