SKS

Base damage
42.5
Rate of fire
400 RPM
Magazine
15 rounds

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Research
Tech tree
2 unlocks deepScrap cost not listed
Unlock after

Ingredients

  • 1
  • 2
  • 200
  • 12
Total raw materials

Includes the cost of crafting sub-components for the batch shown above.

  • 200
  • 100
  • 16
  • 1

How to get

Loot 7 sources

Chance of at least one. Full condition unless marked.

1 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one SKS. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
0 to 10 to 10 to 10 to 1
11 to 20 to 11 to 2
100120 to 12180150
67 to 84 to 59
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 40
  • 4
Condition lost per repair
20% of maximum
Blueprint needed
Yes
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Weapon stats

Damage
42.5
Rate of fire
400 rounds a minute
Damage a second
283.3
Magazine
15
Reload
4.4s
Damage multiplier
0.85x the round

Ammo it can chamber

RoundDamage a shotDamage a second
47.6317.3
47.51316.7
42.5283.3
42.5283.3
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
40 min
Technical details
Category
Weapon
Item id
-348,232,115
Shortname
rifle.sks
Has skins
No
In-game description

A Military-Grade Semi Automatic Rifle.

Workshop skins

Most traded first.

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.

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