SKS
A Military-Grade Semi Automatic Rifle.
rifle.sks
How to get it
- Crafted
- Found in loot
Weapon stats
- Damage
- 42.5 with 5.56 Rifle Ammo
- Rate of fire
- 400 rounds a minute
- Damage a second
- 283.3
- Magazine
- 15
- Reload
- 4.4s
- Effective range
- 20m
- Damage multiplier
- 0.8500000238418579x the round
Ammo it can chamber
| Round | Damage a shot | Damage a second |
|---|---|---|
| Incendiary 5.56 Rifle Ammo | 47.6 | 317.3 |
| Explosive 5.56 Rifle Ammo | 47.51 | 316.7 |
| 5.56 Rifle Ammo | 42.5 | 283.3 |
| HV 5.56 Rifle Ammo | 42.5 | 283.3 |
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Repair
At a repair bench, fully worn: 40 Metal Fragments, 4 High Quality Metal. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 0 to 1 Semi Automatic Body, 1 Metal Spring, 100 Metal Fragments, 6 High Quality Metal | 5s |
| Barrel recycler40% back | 0 to 1 Semi Automatic Body, 0 to 1 Metal Spring, 80 Metal Fragments, 4 to 5 High Quality Metal | 8s |
| Powered recycler75% back | 0 to 1 Semi Automatic Body, 1 to 2 Metal Spring, 150 Metal Fragments, 9 High Quality Metal | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Tech tree
On the workbench 3 tree, 2 unlocks in, reachable after Reinforced Glass Window.
No scrap price on the tree itself: every node ships with its cost overridden to -1 and the fallback is not recoverable from the files. The research table price above is a different number and that one is derivable.
Stats
- Category
- Weapon
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Research table
- 60 scrap
- Despawns after
- 40 min
- Item id
- -348232115
- Has skins
- No
Workbench level 3 · 30s
Total raw materials
What you actually have to farm, with every sub-component broken down.
The chance that a freshly spawned container, or a killed NPC, gives you at least one SKS. Best chance first. Some containers hand it over already damaged, and which container it came from is what decides that.
| Source | Chance of at least one | Amount | Condition |
|---|---|---|---|
| Locked CrateContainer | 5.56% | 1 | Full |
| Scientist PT Boat DryboxContainer | 2.84% | 1 | Full |
| Elite CrateContainer | 1.90% | 1 | 10 to 20 of 100 (10 to 20%) |
| Helicopter CrateContainer | 0.66% | 1 | Full |
| Heavy ScientistNPC | 0.24% | 1 | Full |
| Heavy Scientist (Bradley)NPC | 0.24% | 1 | Full |
16 skins exist for this item, most traded first.
Values read from the Rust dedicated server files, build 24613624.