Locked Crate

Health
5000
Slots
24
Possible drops
142

Where to find it

Numbers are spawner counts; any spawner can be empty or hold another container.

Likely drops

Chance per fresh container.

  • 100.0%
  • 100.0%
  • 55.3%
  • 52.8%
  • 52.8%
  • 50.0%
  • 45.7%
  • 41.1%
  • 39.3%
  • 39.3%
  • 37.0%
  • 33.9%

What to know

  • Do not shoot the hacking computer

    Watch out: Damage delays the unlock. The crate is marked on the map, so expect other players during the hack.

  • The Chinook drops a locked crate at a monument

    Start the hack at the crate; you do not need to destroy the helicopter.

Sources for these notes

Rust PC · Vanilla

Open one

Simulates vanilla loot, including guaranteed scrap and item bundles.
All 142 drops

Chance covers all loot rolls before inventory limits. Full containers can discard rolled items; bonus scrap drops beside them. Amount is per successful drop.

ItemChanceAmount
100.0%1
100.0%2
55.3%1
52.8%1
52.8%1
50.0%1
45.7%1
41.1%15 to 40
39.3%5 to 6
39.3%2 to 5
37.0%50 to 120
33.9%1 to 30
33.9%1 to 60
33.9%1 to 40
33.3%140 to 160
31.3%5
31.3%5
29.2%1
29.2%1
28.5%1
26.0%1
25.0%1
24.2%1
22.7%1
16.7%1
16.7%1
16.7%1
15.9%1
14.0%1
12.1%1
10.0%1
9.79%1 to 4
9.60%1
9.33%1
9.09%1
8.57%1
7.32%1
6.25%1
6.25%1
6.06%1
5.56%1
5.56%1
5.56%1
5.56%1
5.56%1
5.56%1
5.56%1
5.56%1
5.56%1
4.29%1
1.43%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
1.34%1
How the rolls work

Read from the dedicated server’s own loot tables. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage. Guaranteed scrap is added separately after those rolls.

  • Workbench_Experiment_Tier_3 1 roll
  • ArmorRare 1 roll
  • ToolRoll 1 roll, fires 30.0% of the time
  • aiming.module.mlrs 1 roll, fires 50.0% of the time
  • minigun with ammo 1 roll, fires 10.0% of the time
  • MetalPlateInsert 1 roll
  • ResourceRoll_Components 1 roll
  • RifleAmmoCollection 1 roll, fires 30.0% of the time
  • ResourceRoll 1 roll
  • HighendRifles 1 roll
  • advanceblueprintfragmentloot 1 roll
  • ItemModsRareChance 1 roll
  • TurretParts 1 roll
  • autoturret 1 roll, fires 10.0% of the time
  • LootSpawn.RadTown1 1 roll
  • WorkbenchTier_2 1 roll
  • WorkbenchUpgrades.High 1 roll, fires 12.5% of the time
  • BallisticArmor 1 roll, fires 50.0% of the time

Technical prefabs

codelockedhackablecrate, codelockedhackablecrate_oilrig, codelockedhackablecrate_ghostship

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

Suggest a change

Spotted a wrong number, a missing source or an outdated note? Tell us what to fix on this page. A staff member reads every suggestion.

This page: /container/locked-crate

10 to 4,000 characters. Say what is wrong and what it should be.

A link that backs the change, for example a Facepunch commit or a wiki page.

Email or Discord handle if you want a reply. Never shown publicly.

We store your suggestion and, if you give it, your contact. To stop spam we keep a pseudonymous daily hash of your IP address for 30 days. Suggestions are deleted after 12 months. Privacy policy

By sending a suggestion, you accept the terms of use.

Comments

Loading comments…