Loot table

Locked Crate

These percentages are the chance a freshly spawned Locked Crate contains at least one of the item. That is the same measure RustLabs and RustHelp publish, so the numbers are directly comparable. 142 items can turn up.

Health
5000
Inventory slots
24
Loot tables rolled
18
Prefabs
codelockedhackablecrate, codelockedhackablecrate_oilrig, codelockedhackablecrate_ghostship

Drops

Chance is for the container as a whole: open one fresh Locked Crate and this is how often you walk out with at least one. Items that sit in more than one of its tables are already combined. Amount is what a single drop gives when it lands.

ItemChanceAmount
Metal Armor Insert100.0%1
Advanced Blueprint Fragment100.0%2
Targeting Computer55.3%1
Metal Facemask52.8%1
Metal Chest Plate52.8%1
Aiming Module50.0%1
CCTV Camera45.7%1
High Quality Metal41.1%15 to 40
Metal Pipe39.3%5 to 6
Tech Trash39.3%2 to 5
5.56 Rifle Ammo37.0%50 to 120
Explosive 5.56 Rifle Ammo33.9%1 to 30
Incendiary 5.56 Rifle Ammo33.9%1 to 60
HV 5.56 Rifle Ammo33.9%1 to 40
Scrap33.3%140 to 160
Gears31.3%5
Sheet Metal31.3%5
Weapon Lasersight29.2%1
8x Zoom Scope29.2%1
Assault Rifle28.5%1
Extended Magazine26.0%1
Burst Module25.0%1
LR-300 Assault Rifle24.2%1
Bolt Action Rifle22.7%1
Ballistic leg armour16.7%1
Ballistic vest16.7%1
Ballistic helmet16.7%1
Auto Turret15.9%1
M16A212.1%1
SMG Body11.7%1
Rifle Body11.7%1
Minigun10.0%1
F1 Grenade9.79%1 to 4
Timed Explosive Charge9.60%1
M4 Shotgun9.09%1
Satchel Charge8.57%1
Rocket Launcher7.32%1
Accelerated Workbench Upgrade6.25%1
Salvage Workbench Upgrade6.25%1
L96 Rifle6.06%1
Chainsaw5.56%1
Rocket5.56%1
Armored Double Door5.56%1
Armored Door5.56%1
Reinforced Glass Window5.56%1
Explosives5.56%1
HMLMG5.56%1
MP5A45.56%1
SKS5.56%1
Jackhammer4.29%1
Supply Signal1.43%1
Diver propulsion vehicle1.34%1
Roadsign Horse Armor1.34%1
High Quality Horse Shoes1.34%1
Mounted Ballista1.34%1
Ballista1.34%1
Battering Ram1.34%1
Catapult1.34%1
Ladder Hatch1.34%1
Triangle Ladder Hatch1.34%1
High External Stone Gate1.34%1
High External Stone Wall1.34%1
Prison Cell Gate1.34%1
Prison Cell Wall1.34%1
Garage Door1.34%1
Metal horizontal embrasure1.34%1
Metal Vertical embrasure1.34%1
Strengthened Glass Window1.34%1
Road Sign Gloves1.34%1
Coffee Can Helmet1.34%1
Heavy Plate Helmet1.34%1
Hoodie1.34%1
Heavy Plate Jacket1.34%1
Night Vision Goggles1.34%1
Heavy Plate Pants1.34%1
Road Sign Kilt1.34%1
Boots1.34%1
Hazmat Suit1.34%1
Road Sign Jacket1.34%1
Asbestos Armor Insert1.34%1
Lead Armor Insert1.34%1
Concrete Barricade1.34%1
Metal Barricade1.34%1
Computer Station1.34%1
Drone1.34%1
Elevator1.34%1
Large Furnace1.34%1
Homemade Landmine1.34%1
Locker1.34%1
Modular Car Lift1.34%1
Small Oil Refinery1.34%1
Smart Alarm1.34%1
Smart Switch1.34%1
Storage Monitor1.34%1
Large Rechargeable Battery1.34%1
Medium Rechargeable Battery1.34%1
Counter1.34%1
HBHF Sensor1.34%1
Laser Detector1.34%1
Digital Clock1.34%1
Electric Furnace1.34%1
AND Switch1.34%1
Memory Cell1.34%1
RAND Switch1.34%1
RF Broadcaster1.34%1
RF Receiver1.34%1
Small Generator1.34%1
Industrial Crafter1.34%1
Powered Water Purifier1.34%1
Seismic Sensor1.34%1
Tesla Coil1.34%1
Water Pump1.34%1
PTZ CCTV Camera1.34%1
Search Light1.34%1
Large Water Catcher1.34%1
Wind Turbine1.34%1
Parachute1.34%1
RF Transmitter1.34%1
Handcuffs1.34%1
Large Medkit1.34%1
Medical Syringe1.34%1
RF Pager1.34%1
Smoke Grenade1.34%1
Gas Compression Overdrive1.34%1
Holosight1.34%1
Muzzle Boost1.34%1
Muzzle Brake1.34%1
Flame Thrower1.34%1
Flashbang1.34%1
High Caliber Revolver1.34%1
Homing Missile Launcher1.34%1
Metal Shield1.34%1
Molotov Cocktail1.34%1
Python Revolver1.34%1
Salvaged Axe1.34%1
Salvaged Icepick1.34%1
Pump Shotgun1.34%1
Semi-Automatic Pistol1.34%1
Semi-Automatic Rifle1.34%1
Custom SMG1.34%1
Longsword1.34%1
Thompson1.34%1

Open one

This rolls the real tables rather than sampling the percentages above, so a run can hand you a rifle and its ammo together, or nothing at all.

Rolls the real loot tables, the same way the game does.

Where to find it

Monuments with a spawner for this container, most first. A spawner can be empty or hold a different container on any given wipe.

How the rolls work

A Locked Crate does not draw from one list. Every time it spawns it runs the rolls below, and each roll takes a single entry out of its table. The count is how many times that table is rolled, and the percentage is how often the roll happens at all. Stacking those together is what produces the chances above.

  • Workbench_Experiment_Tier_3 1 roll
  • ArmorRare 1 roll
  • ToolRoll 1 roll, fires 30.0% of the time
  • aiming.module.mlrs 1 roll, fires 50.0% of the time
  • minigun with ammo 1 roll, fires 10.0% of the time
  • MetalPlateInsert 1 roll
  • ResourceRoll_Components 1 roll
  • RifleAmmoCollection 1 roll, fires 30.0% of the time
  • ResourceRoll 1 roll
  • HighendRifles 1 roll
  • advanceblueprintfragmentloot 1 roll
  • ItemModsRareChance 1 roll
  • TurretParts 1 roll
  • autoturret 1 roll, fires 10.0% of the time
  • LootSpawn.RadTown1 1 roll
  • WorkbenchTier_2 1 roll
  • WorkbenchUpgrades.High 1 roll, fires 12.5% of the time
  • BallisticArmor 1 roll, fires 50.0% of the time

Read from the Rust dedicated server loot tables, build 24613624. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage.