Locked Crate
- Health
- 5000
- Slots
- 24
- Possible drops
- 142
Where to find it
Numbers are spawner counts; any spawner can be empty or hold another container.
Likely drops
Chance per fresh container.
What to know
Do not shoot the hacking computer
Watch out: Damage delays the unlock. The crate is marked on the map, so expect other players during the hack.
The Chinook drops a locked crate at a monument
Start the hack at the crate; you do not need to destroy the helicopter.
Sources for these notes
Rust PC · Vanilla
- Do not shoot the hacking computer · checked
- The Chinook drops a locked crate at a monument · checked
Open one
All 142 drops
Chance covers all loot rolls before inventory limits. Full containers can discard rolled items; bonus scrap drops beside them. Amount is per successful drop.
How the rolls work
Read from the dedicated server’s own loot tables. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage. Guaranteed scrap is added separately after those rolls.
- Workbench_Experiment_Tier_3 1 roll
- ArmorRare 1 roll
- ToolRoll 1 roll, fires 30.0% of the time
- aiming.module.mlrs 1 roll, fires 50.0% of the time
- minigun with ammo 1 roll, fires 10.0% of the time
- MetalPlateInsert 1 roll
- ResourceRoll_Components 1 roll
- RifleAmmoCollection 1 roll, fires 30.0% of the time
- ResourceRoll 1 roll
- HighendRifles 1 roll
- advanceblueprintfragmentloot 1 roll
- ItemModsRareChance 1 roll
- TurretParts 1 roll
- autoturret 1 roll, fires 10.0% of the time
- LootSpawn.RadTown1 1 roll
- WorkbenchTier_2 1 roll
- WorkbenchUpgrades.High 1 roll, fires 12.5% of the time
- BallisticArmor 1 roll, fires 50.0% of the time
Technical prefabs
codelockedhackablecrate, codelockedhackablecrate_oilrig, codelockedhackablecrate_ghostship
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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