Heavy Scientist (2,250 HP)

Health
2,250
Defense
Normal
Most likely drop88.9%×1 to 2

Drops

Chance per kill.

ItemChanceAmount
88.9%1 to 2
61.1%15 to 48
55.6%1
48.8%5 to 12
47.0%8 to 50
29.9%4 to 12
29.3%4 to 8
27.1%10
24.0%35 to 100
20.9%4 to 8
20.9%2 to 4
20.0%1
20.0%1
14.3%10
14.3%2 to 4
12.7%8
6.52%10
6.52%8
5.06%1
5.06%1
5.06%1
5.06%1
5.06%1
5.00%1
5.00%1
5.00%1
2.86%1
2.39%2 to 4
2.39%5 to 6
2.39%15 to 25
1.91%1
1.80%1
1.80%1
1.80%1
1.62%1
1.62%1
1.56%1
1.56%1
1.25%1
1.02%1
0.94%1
0.94%1
0.94%1
0.63%1
0.63%1
0.63%1
0.29%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.24%1
0.17%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1
0.06%1

From the corpse

Total yield from butchering the corpse.

How to kill it

Calculated estimates. Assumes every hit and pellet lands at full damage, ignoring hit location, armour and distance falloff. Not tested in game.

Explosives

ExplosiveAmountDamage each
5480.0
5550.0
5475.0
7350.0
10225.0
2590.0

Guns

WeaponAmmoBodyTime
14 pellets
1115s
20 pellets
1336s
20 pellets
1324s
20 pellets
1354s
14 pellets
1415s
14 pellets
1515s
291m 15s
291m 11s
How these counts are worked out

These values use health, base protection and weapon damage from the game files, assuming full hits with no distance falloff. Hit location, worn armour, healing and line of sight can change the actual hits needed; these are not runtime-verified kill requirements.

Counts estimate full hits against the named health pool with no attachments or distance falloff. Pellet weapons assume every pellet lands. Times include firing and reloads, but exclude aiming, travel and target behavior.

Prefab and data source

Health, resistances and loadouts come from the NPC prefab; drop chances are computed from its death-loot tables.

Component class
ScientistNPC2
Prefab
scientist2.heavy

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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