Snowmobile
A custom snowmobile, made of various bits and pieces.
snowmobile
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 50 Metal Fragments | 5s |
| Barrel recycler40% back | 40 Metal Fragments | 8s |
| Powered recycler75% back | 75 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Misc
- Stack size
- 1
- Despawns after
- 40 min
- Item id
- -1364246987
- Has skins
- Yes
Snowmobile has 300 health and ignores 40% of explosion damage.
17 x Handmade Shell for 85 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 6 x F1 Grenade for 360 sulfur, about 9s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
F1 GrenadeSplash 6m | 6 | 9s | 540 Charcoal, 360 Sulfur, 150 Metal Fragments | 360 |
High Velocity RocketSplash 3.5m | 2 | 12s | 600 Charcoal, 400 Sulfur, 40 Scrap | 400 |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 5 | 17s | 3,600 Charcoal, 2,400 Sulfur, 400 Metal Fragments | 2,400 | |
| 5 | 17s | 3,600 Charcoal, 2,400 Sulfur, 400 Metal Fragments | 2,400 | |
Beancan GrenadeSplash 4.5m | 23 | 27s | 4,140 Charcoal, 2,760 Sulfur, 460 Metal Fragments | 2,760 |
| 2 | 6s | 3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments | 2,800 | |
| 4 | 14s | 5,400 Charcoal, 3,600 Sulfur, 400 Metal Fragments | 3,600 | |
| 13 | 16s | 13 40mm HE Grenade | - |
A snowmobile has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.