Skin

Space LR-300 Assault Rifle

Behaves as rifle.lr300. It is a skin, not a separate item.

Base damage
40
Rate of fire
500 RPM
Magazine
30 rounds
Space LR-300 Assault Rifle

Stats

Weapon stats

Damage
40
Rate of fire
500 rounds a minute
Damage a second
333.3
Magazine
30
Reload
4s
Damage multiplier
0.8x the round

Ammo it can chamber

RoundDamage a shotDamage a second
45.01375.1
44.8373.3
40333.3
40333.3
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
150
Repairable
Yes
Despawns after
1 hour
Technical details
Category
Weapon
Item id
533,993,281
Shortname
rifle.lr300.space
Has skins
No
In-game description

Non-standard-issue high-powered light assault rifle for only the most elite of practitioners.

How to get

Sources

  • Reskin of another item

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
20241630
0 to 10 to 10 to 10 to 1
11 to 20 to 11 to 2
11 to 20 to 11 to 2
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 14
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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