Space LR-300 Assault Rifle

Skin

Non-standard-issue high-powered light assault rifle for only the most elite of practitioners.

Behaves as rifle.lr300. It is a skin, not a separate item.

rifle.lr300.space

How to get it

  • Reskin of another item rifle.lr300

Weapon stats

Damage
40 with 5.56 Rifle Ammo
Rate of fire
500 rounds a minute
Damage a second
333.3
Magazine
30
Reload
4s
Effective range
40m
Damage multiplier
0.800000011920929x the round

Ammo it can chamber

RoundDamage a shotDamage a second
Explosive 5.56 Rifle Ammo45.01375.1
Incendiary 5.56 Rifle Ammo44.8373.3
5.56 Rifle Ammo40333.3
HV 5.56 Rifle Ammo40333.3

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Repair

At a repair bench, fully worn: 14 High Quality Metal. A half worn one costs half as much.

Condition lost per repair
20% of maximum
Blueprint needed
No

Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Recycling

RecyclerReturnsTime
Recycler50% back20 High Quality Metal, 0 to 1 Rifle Body, 1 Metal Spring, 1 Burst Module5s
Barrel recycler40% back16 High Quality Metal, 0 to 1 Rifle Body, 0 to 1 Metal Spring, 0 to 1 Burst Module8s
Powered recycler75% back30 High Quality Metal, 0 to 1 Rifle Body, 1 to 2 Metal Spring, 1 to 2 Burst Module4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Weapon
Stack size
1
Durability
150
Repairable
Yes
Despawns after
1 hour
Item id
533993281
Has skins
No

Values read from the Rust dedicated server files, build 24613624.