Space LR-300 Assault Rifle
SkinNon-standard-issue high-powered light assault rifle for only the most elite of practitioners.
Behaves as rifle.lr300. It is a skin, not a separate item.
rifle.lr300.space
How to get it
- Reskin of another item rifle.lr300
Weapon stats
- Damage
- 40 with 5.56 Rifle Ammo
- Rate of fire
- 500 rounds a minute
- Damage a second
- 333.3
- Magazine
- 30
- Reload
- 4s
- Effective range
- 40m
- Damage multiplier
- 0.800000011920929x the round
Ammo it can chamber
| Round | Damage a shot | Damage a second |
|---|---|---|
| Explosive 5.56 Rifle Ammo | 45.01 | 375.1 |
| Incendiary 5.56 Rifle Ammo | 44.8 | 373.3 |
| 5.56 Rifle Ammo | 40 | 333.3 |
| HV 5.56 Rifle Ammo | 40 | 333.3 |
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Repair
At a repair bench, fully worn: 14 High Quality Metal. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 20 High Quality Metal, 0 to 1 Rifle Body, 1 Metal Spring, 1 Burst Module | 5s |
| Barrel recycler40% back | 16 High Quality Metal, 0 to 1 Rifle Body, 0 to 1 Metal Spring, 0 to 1 Burst Module | 8s |
| Powered recycler75% back | 30 High Quality Metal, 0 to 1 Rifle Body, 1 to 2 Metal Spring, 1 to 2 Burst Module | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Weapon
- Stack size
- 1
- Durability
- 150
- Repairable
- Yes
- Despawns after
- 1 hour
- Item id
- 533993281
- Has skins
- No
Values read from the Rust dedicated server files, build 24613624.