Stats
Weapon stats
- Rate of fire
- 500 rounds a minute
- Damage a second
- 333.3
- Magazine
- 30
- Reload
- 4s
- Damage multiplier
- 0.8x the round
Ammo it can chamber
Damage rules
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Gameplay details
- Stack size
- 1
- Durability
- 150
- Repairable
- Yes
- Despawns after
- 1 hour
Technical details
- Category
- Weapon
- Item id
- -1,812,555,177
- Shortname
- rifle.lr300
- Has skins
- Yes
In-game description
Stalk your enemies with this high powered light assault rifle.
How to get
Loot 9 sources
Chance of at least one. Full condition unless marked.
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one LR-300 Assault Rifle. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.
Other sources
- Bought from a vendor
- NPC equipment · belt slot; not a confirmed drop
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Skin variants
Separate items that work like LR-300 Assault Rifle.
Workshop skins
Top 24 of 108, most traded first. Browse LR300 skins
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.
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