Cows and sheep arrive as farmable livestock
Cattle and sheep can be bought as calves and lambs at the Ranch, led home, fed from a trough, bred for genes and harvested or sold back to the livestock vendor.
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Each animal tracks fullness, hydration and personal space, and its health converges on that mood, so condition is visible on the health bar. Trust builds while you spend time near an animal: enough trust lets you lead it on a rope, more makes it settle near your tool cupboard, and a fully trusted bull will defend you. Animals remember being attacked. Bulls charge and headbutt, and a hit from one will two shot a naked player.
Feeding from a trough now counts the calories of the food, so bread is roughly six times more effective than worms. Adult cows and sheep live 48 hours, twice the previous figure, and produce dung every 20 minutes instead of every 40. A long standing bug that multiplied horse dung by ten has been fixed, so a well fed horse produces about 48 dung a day.
- Cows harvest for 30 cloth, 100 leather, 100 bones, 20 beef and 40 fat; sheep give 10 cloth, 20 leather, 50 bones, 12 mutton and 20 fat plus any wool on them.
- Selling at the Ranch uses an auction: three offers in turn, and rejecting all three stops the vendor talking to you for 15 minutes.
- Reward pool includes an auto turret, HQM ore, low grade, a semi-automatic rifle, scrap, saddles, rope, blue keycards, tarps, CCTV cameras, targeting computers and metal fragments.
- Genes and inbreeding drive coat patterns; white sheep are the good roll, so generic coats are common.
- Animals can be mounted and hauled on vehicles; cows need the large flatbed, not the small one. A livestock.allowMounting convar can disable it.
- Pregnancy is blocked below 60% condition, and wild cows do not breed, age or produce resources.
- Attacking farm animals now marks you hostile in a safe zone.
- The large hunting trophy supports cow, bull and sheep heads.
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