Bar Games Shotgun Trap

Skin

A shotgun trap triggered by movement, place near doorways and load with handmade shells.

Behaves as guntrap. It is a skin, not a separate item.

gamesroom.shotgun.trap

How to get it

  • Reskin of another item guntrap

Repair

At a repair bench, fully worn: 100 Wood, 60 Metal Fragments, 12 Cloth. A half worn one costs half as much.

Condition lost per repair
20% of maximum
Blueprint needed
Yes

Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Recycling

RecyclerReturnsTime
Recycler50% back250 Wood, 125 Metal Fragments, 1 Gears, 1 Rope5s
Barrel recycler40% back200 Wood, 100 Metal Fragments, 0 to 1 Gears, 0 to 1 Rope8s
Powered recycler75% back375 Wood, 187 to 188 Metal Fragments, 1 to 2 Gears, 1 to 2 Rope4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Traps
Stack size
1
Durability
200
Repairable
Yes
Despawns after
40 min
Item id
399522257
Has skins
No

Bar Games Shotgun Trap has 300 health.

Cheapest way in

17 x Handmade Shell for 85 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 1 x High Velocity Rocket for 200 sulfur, about 11s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
111s300 Charcoal, 200 Sulfur, 20 Scrap200
F1 GrenadeSplash 6m
58s450 Charcoal, 300 Sulfur, 125 Metal Fragments300
Beancan GrenadeSplash 4.5m
711s1,260 Charcoal, 840 Sulfur, 140 Metal Fragments840
Satchel ChargeRight click stuckOne object only
214s1,440 Charcoal, 960 Sulfur, 160 Metal Fragments960
Satchel ChargeLeft click throwSplash 4m
214s1,440 Charcoal, 960 Sulfur, 160 Metal Fragments960
Propane Explosive BombDeployedSplash 4m
212s2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments1,800
Timed Explosive ChargeRight click stuckOne object only
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Timed Explosive ChargeLeft click throwSplash 4m
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
RocketUsing RPG LauncherSplash 3.8m
26s3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments2,800
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
88s8 40mm HE Grenade-

A bar games shotgun trap has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.