Shotgun Trap

A shotgun trap triggered by movement, place near doorways and load with handmade shells.

guntrap

How to get it

  • Crafted
  • Found in loot
  • Bought from a vendor for 150 Scrap

Repair

At a repair bench, fully worn: 100 Wood, 60 Metal Fragments, 12 Cloth. A half worn one costs half as much.

Condition lost per repair
20% of maximum
Blueprint needed
Yes

Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Recycling

RecyclerReturnsTime
Recycler50% back250 Wood, 125 Metal Fragments, 1 Gears, 1 Rope5s
Barrel recycler40% back200 Wood, 100 Metal Fragments, 0 to 1 Gears, 0 to 1 Rope8s
Powered recycler75% back375 Wood, 187 to 188 Metal Fragments, 1 to 2 Gears, 1 to 2 Rope4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Tech tree

On the workbench 1 tree, available from the start of it.

No scrap price on the tree itself: every node ships with its cost overridden to -1 and the fallback is not recoverable from the files. The research table price above is a different number and that one is derivable.

Stats

Category
Traps
Stack size
1
Durability
200
Repairable
Yes
Research table
60 scrap
Despawns after
40 min
Item id
352499047
Has skins
Yes

Workbench level 1 · 30s

Total raw materials

What you actually have to farm, with every sub-component broken down.

Values read from the Rust dedicated server files, build 24613624.