High Ice Wall
A very high ice wall to protect your property.
wall.external.high.ice
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 500 Stones | 5s |
| Barrel recycler40% back | 400 Stones | 8s |
| Powered recycler75% back | 750 Stones | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Construction
- Stack size
- 10
- Despawns after
- 5 min
- Decays
- starts after 0h, gone 8h later
- Item id
- -985781766
- Has skins
- No
High Ice Wall has 500 health and ignores 50% of explosion damage.
556 x Handmade Shell for 2,780 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 2 x Timed Explosive Charge for 4,400 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
| 10 | 22s | 7,200 Charcoal, 4,800 Sulfur, 800 Metal Fragments | 4,800 | |
| 10 | 22s | 7,200 Charcoal, 4,800 Sulfur, 800 Metal Fragments | 4,800 | |
Beancan GrenadeSplash 4.5m | 46 | 50s | 8,280 Charcoal, 5,520 Sulfur, 920 Metal Fragments | 5,520 |
| 4 | 19s | 7,800 Charcoal, 5,600 Sulfur, 400 Metal Fragments | 5,600 | |
| 7 | 17s | 9,450 Charcoal, 6,300 Sulfur, 700 Metal Fragments | 6,300 | |
High Velocity RocketSplash 3.5m | 32 | 42s | 9,600 Charcoal, 6,400 Sulfur, 640 Scrap | 6,400 |
F1 GrenadeSplash 6m | 182 | 3m 5s | 16,380 Charcoal, 10,920 Sulfur, 4,550 Metal Fragments | 10,920 |
| 29 | 34s | 29 40mm HE Grenade | - |
A high ice wall has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.