Jackhammer
- Damage
- 15
- Swing time
- 0.15s
- Stack size
- 1
Stats
Melee stats
- Damage
- 15
- Swing every
- 0.15s
- Damage a second
- 100
- Reach
- 2m
- Damage type
- Stab 15
Gameplay details
- Stack size
- 1
- Durability
- 300
- Repairable
- Yes
- Despawns after
- 40 min
What to know
Refill before the next farming run
The jackhammer can be refilled at a workbench or for free through a repair bench. Its ore-node hits do not require aiming at the sparkling weak spot.
Sources for this note
Rust PC · Vanilla
- Refill before the next farming run · checked
Technical details
- Category
- Tool
- Item id
- 1,488,979,457
- Shortname
- jackhammer
- Has skins
- No
In-game description
A Pneumatic Jackhammer to blast through ore nodes. The sheer power of this device requires no aiming as all weak spots will be instantly destroyed. Works well on human flesh. Can be refilled at a Workbench.
How to get
Loot 5 sources
Chance of at least one.
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one Jackhammer. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.
Other sources
- Bought from a vendor
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Free to repair at a repair bench.
- Condition lost per repair
- 5% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Workshop skins
Top 24 of 27, most traded first. Browse all skins
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.
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