Supply Drop

Health
1000
Slots
24
Possible drops
44

Likely drops

Chance per fresh container.

  • 100.0%
  • 98.0%
  • 85.9%
  • 78.1%
  • 55.6%
  • 55.6%
  • 50.0%
  • 50.0%
  • 49.0%
  • 49.0%
  • 46.9%
  • 43.6%

What to know

  • Call events from the tower

    The powered Airfield tower terminals can call a Chinook crate or increase airdrop frequency. After activation, their remaining charge must drain before they become available again.

Sources for this note

Rust PC · Vanilla

Open one

Simulates vanilla loot, including guaranteed scrap and item bundles.
All 44 drops

Chance covers all loot rolls before inventory limits. Full containers can discard rolled items; bonus scrap drops beside them. Amount is per successful drop.

ItemChanceAmount
100.0%2
98.0%15 to 48
85.9%6 to 12
78.1%12 to 50
55.6%140 to 160
55.6%32 to 40
50.0%4
50.0%4 to 8
49.0%2 to 4
49.0%1
46.9%10
43.6%1
39.0%1
39.0%1
39.0%1
39.0%1
37.6%1
37.6%1
37.6%1
36.3%1
36.3%1
36.3%1
36.3%1
36.3%1
26.5%1
26.5%1
26.5%1
26.5%10
23.9%8
18.3%1
18.3%1
18.3%1
18.3%1
18.3%1
16.0%5
16.0%5 to 6
16.0%5
16.0%4 to 5
12.6%10
12.6%8
8.33%1
8.33%1
8.33%1
3.81%1
How the rolls work

Read from the dedicated server’s own loot tables. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage. Guaranteed scrap is added separately after those rolls.

  • ResourceRoll 1 roll
  • ArmorRoll 2 rolls
  • GunRoll 1 roll
  • Ammo 3 rolls
  • ToolRoll 1 roll
  • ResourceRoll 1 roll
  • ArmorRoll 2 rolls
  • GunRoll 1 roll
  • Ammo 3 rolls
  • ToolRoll 1 roll
  • basicblueprintfragmentloot 1 roll
  • BallisticArmor 1 roll, fires 25.0% of the time

Technical prefab

supply_drop

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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