Revolver

Base damage
35
Rate of fire
343 RPM
Magazine
8 rounds

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Research
Tech tree
Available from the startScrap cost not listed

Ingredients

  • 1
  • 25
  • 125
Total raw materials

Includes the cost of crafting sub-components for the batch shown above.

  • 125
  • 25
  • 20
  • 2

How to get

Loot 26 sources

Chance of at least one. Full condition unless marked.

20 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Revolver. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.

Other sources

  • Bought from a vendor

    4 vendor offers

    VendorPriceAmount received
    Weapons (Outpost)Can vary1
    Weapons Shop (Floating City)1
    Casino Bar Shopkeeper (Floating City) · stock variesVariable price1
    Shop Keeper (Water Well) · stock variesVariable price1

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
0 to 10 to 10 to 10 to 1
12 to 1315 to 161018 to 19
62 to 63755093 to 94
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 25
  • 5
  • 1
Condition lost per repair
20% of maximum
Blueprint needed
Yes
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Weapon stats

Damage
35
Rate of fire
343 rounds a minute
Damage a second
200
Magazine
8
Reload
3.4s
Damage multiplier
0.7x the round

Ammo it can chamber

RoundDamage a shotDamage a second
39.2224
35200
35200
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
20 min
Technical details
Category
Weapon
Item id
649,912,614
Shortname
pistol.revolver
Has skins
Yes
In-game description

A standard eight shot revolver.

Workshop skins

Top 24 of 56, most traded first. Browse all skins

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.

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