Tool Cupboard
- Health
- 100
- Research
- 10 Scrap
- Durability
- 1
Crafting
Recipe
Ingredients
Raiding
Takes 100% extra explosion damage.
Explosive · Tool Cupboard · 10 matching methods
Plan multiple targets →| Raid tool | Amount | Time to raid | Sulfur | Raw materials |
|---|---|---|---|---|
| 2 | 12s | 400 | ||
| 1 | 13s | 480 | ||
| 1 | 13s | 480 | ||
| 4 | 8s | 480 | ||
| 1 | 11s | 900 | ||
| 1 | 0s | 1,400 | ||
| 1 | 11s | 2,200 | ||
| 1 | 11s | 2,200 | ||
| 43 | 46s | 2,580 | ||
| 2 | 0s | - |
One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.
How counts and times are worked out
The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.
Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 500 | 600 | 400 | 750 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- None, it repairs to full forever
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Gameplay details
- Stack size
- 1
- Durability
- 1
- Repairable
- Yes
- Despawns after
- 5 min
- Decays
- starts after 48h, gone 48h later
What to know
Removing authorization does not instantly remove the tax
Watch out: Group upkeep counts cupboard and code-lock users, including guest access and users removed during the last 24 hours. Hover the cupboard’s upkeep cost to inspect the current surcharge.
Privilege follows the building
Building privilege extends from the connected building’s foundations. It is not simply a fixed circle centered on the cupboard. Check the Building Privilege indicator around your actual base footprint.
Sources for these notes
Rust PC · Vanilla
- Removing authorization does not instantly remove the tax · checked
- Privilege follows the building · checked
Technical details
- Category
- Construction
- Item id
- -97,956,382
- Shortname
- cupboard.tool
- Has skins
- Yes
In-game description
Placing and authorising with the cupboard will make it so only you can build in a 50 meter radius of it. If you want your friends to build, they'll need to auth too. You should protect this.
Skin variants
Separate items that work like Tool Cupboard.
Workshop skins
Most traded first.
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.
Comments
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