Vending Machine

Health
1,250
Crafting
Workbench level 1
Research
10 Scrap

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Blueprint
Known by default
Research

Ingredients

  • 20
  • 3
Total raw materials

Includes the cost of crafting sub-components for the batch shown above.

  • 300
  • 75
  • 20

Raiding

Ignores 50% of explosion damage.

Lowest sulfur · single tool

Explosive · Vending Machine · 10 matching methods

Attached
Cost
About 15s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
AttachedNo wall splash
515s11,000
LooseNo wall splash
515s11,000
AttachedNo wall splash
2941s13,920
LooseNo wall splash
2941s13,920
UsingSplash 3.8m
1056s14,000
DeployedSplash 4m
1626s14,400
Splash 4.5m
1392m 23s16,680
Splash 3.5m
841m 34s16,800
Splash 6m
1,24120m 44s74,460
UsingSplash 4m
701m 29s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
1012815
1 to 21 to 21 to 22 to 3
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 15
  • 4
Condition lost per repair
None, it repairs to full forever
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
20 min
Technical details
Category
Items
Item id
198,438,816
Shortname
vending.machine
Has skins
No
In-game description

Trade your goods with other players safely by creating sell and buy orders. If a raider gains access to the rear panel, they will have free reign over all of your goodies. Keep it safe.

Workshop skins

Most traded first.

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.

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