Underwater Lab D

7 loot spawners placing 4 container types.

Map

7 matching locations · Schematic · not a floor plan

Icons show possible loot, not guaranteed spawns. Select one for its chances.

Use arrow keys to move through visible markers, Enter to select, Escape to close the selected location, plus and minus to zoom. A complete marker list follows the map.

No marker selected. 7 markers visible.

Scroll to zoom, drag to pan.

Grid squares are 20 m.

Map filters
Layers, height & other loot7 shown
Find
Browse all 7 visible markers

Outlines are approximate. Wiring lines are circuits, not walking routes.

Puzzle

The puzzle resets 30 minutes after the last player leaves.

What to know

  • Check the actual generated layout

    Underwater Labs are assembled from modules. Their in-game floor map and CCTV help you plan a route; one extracted module cannot prove the card requirements for every generated lab.

Sources for this note

Rust PC · Vanilla

What spawns here

Averages, not guarantees: a spawn point can stay empty or spawn a different container.

ContainerSpawn pointsExpected at onceRespawnBest spawner share
3215 to 30 min100%
3220 to 30 min100%
10.515 to 30 min50%
10.515 to 30 min50%
Everything in the scene (2 object types)
Puzzle reset
1
Loot spawn
7

1 marker has no fixed spot, so it is counted but not shown on the map.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

How this data was read

Positions and spawn tables come from the dedicated-server scene. Coordinates are metres from the monument origin, not world coordinates.

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