M39 Rifle

Base damage
50
Rate of fire
343 RPM
Magazine
20 rounds

Stats

Weapon stats

Damage
50
Rate of fire
343 rounds a minute
Damage a second
285.7
Magazine
20
Reload
3.25s

Ammo it can chamber

RoundDamage a shotDamage a second
56320
55.01314.3
50285.7
50285.7
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
40 min
Technical details
Category
Weapon
Item id
28,201,841
Shortname
rifle.m39
Has skins
No
In-game description

Military grade semi auto rifle

How to get

Loot 8 sources

Chance of at least one. Full condition unless marked.

2 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one M39 Rifle. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.

Other sources

  • Bought from a vendor

    3 vendor offers

    VendorPriceAmount received
    Bandit Weapons Shop (Floating City)1
    Black Market (Bandit Camp)Can vary1
    Weapons (Hapis)Can vary1
  • NPC equipment · belt slot; not a confirmed drop

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
0 to 10 to 10 to 10 to 1
22 to 31 to 23
2530 to 312037 to 38
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 13
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Workshop skins

Most traded first.

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.

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