SUPER Stocking

Health
100
Stack size
1
SUPER Stocking

Contents

What it contains

Each pick takes one of these options. The game files do not say how many picks one opens, so chances are per pick on a vanilla server.

ItemAmountChance per pick
One of
  • 1 to 21 to 21 to 213.0% within the group
  • 100 to 20013.0% within the group
  • 200 to 40013.0% within the group
  • 25 to 5013.0% within the group
  • 3 to 513.0% within the group
  • 16.49% within the group
  • 18 to 126.49% within the group
  • 6.49% within the group
    One of
    • 125.0% within the group
    • 125.0% within the group
    • 125.0% within the group
    • 125.0% within the group
  • 8 to 126.49% within the group
  • 225 to 356.49% within the group
  • 12.60% within the group
80.0%
110.0%
One of
  • 100021.3% within the group
  • 110.6% within the group
  • 110.6% within the group
  • 11010.6% within the group
  • 18.51% within the group
  • 1506.38% within the group
  • 1 to 26.38% within the group
  • 6.38% within the group
    One of
    • 141.7% within the group
    • 141.7% within the group
    • 116.7% within the group
  • 3 to 56.38% within the group
  • 146.38% within the group
  • 116.38% within the group
10.0%

Part of the Christmas event. When it runs and what every container gives

Raiding

Lowest sulfur · single tool

Explosive · SUPER Stocking · 10 matching methods

Cost
About 4s
Raid toolAmountTime to raidSulfurRaw materials
Splash 6m
14s60
Splash 4.5m
15s120
Splash 3.5m
111s200
AttachedNo wall splash
113s480
LooseNo wall splash
113s480
DeployedSplash 4m
111s900
UsingSplash 3.8m
10s1,400
AttachedNo wall splash
111s2,200
LooseNo wall splash
111s2,200
UsingSplash 4m
20s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Stats

Gameplay details

Stack size
1
Despawns after
5 min
Technical details
Category
Items
Item id
-465,682,601
Shortname
stocking.large
Has skins
No
In-game description

A SUPER Stocking. Hang it by a fire and you might just get an awesome gift!

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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