Weapon flashlight
- Damage
- 15
- Swing time
- 1s
- Crafting
- Workbench level 1
Crafting
Recipe
Ingredients
How to get
Loot 35 sources
Chance of at least one.
29 more loot sources
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one Weapon flashlight. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.
Recycling
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 1 to 2 | 1 to 2 | 1 to 2 | 2 to 3 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Stats
Melee stats
- Damage
- 15
- Swing every
- 1s
- Damage a second
- 15
- Reach
- 1.5m
- Damage type
- Blunt 15
Gameplay details
- Stack size
- 1
- Despawns after
- 20 min
Technical details
- Category
- Weapon
- Item id
- 952,603,248
- Shortname
- weapon.mod.flashlight
- Has skins
- No
In-game description
Attaches to a weapon. Provides user with a beam of light. Pressing F (default) to toggle light.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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