Scientist

Scientist (Full Loadout)

150 health, 18 possible drops.

Health
150
Family
Scientist
Loadouts
2
Component class
ScientistNPC
Prefab
scientistnpc_full_any

Damage resistances

Damage typeResistanceDamage taken
Stab-50%150%

Resistance is the share of that damage type the Scientist (Full Loadout) ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full. A negative number is a weakness: the game multiplies that damage type up instead of cutting it down.

Drops

Chance is the probability that a killed Scientist (Full Loadout) yields at least one of the item. It is not a per roll number, so you can read it straight off as your odds from one kill. Some of these are gated behind which of the 2 loadouts the Scientist (Full Loadout) spawned with, and the chances below already divide by that, so they are the real odds and not the raw prefab numbers.

How to kill it

Explosives

ExplosiveAmountDamage each
High Velocity Rocket1180.0
Rocket1350.0
Timed Explosive Charge1550.0
Satchel Charge1575.0
F1 Grenade1175.0
40mm HE Grenade290.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m30s
HMLMG5.56 Rifle Ammo
150m30s
Minigun5.56 Rifle Ammo
150m40s
LR-300 Assault Rifle5.56 Rifle Ammo
40m40s
M16A25.56 Rifle Ammo
40m50s
M39 Rifle5.56 Rifle Ammo
30m30s
Medieval AR5.56 Rifle Ammo
30m30s
SKS5.56 Rifle Ammo
20m40s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.